I’m looking at the Summon Spriggan skill called Frostleaf, which gives allies +40% freeze rate multiplier per point. Can my allies then freeze enemies without any investment into cold damage or freeze chance?
Generally speaking yes, but an ability needs to have a base freeze chance to be able to freeze, which in practice means, only cold skill have that.
All of the %Inc. Freeze rate multiplier modifiers apply to the base chance of a skill.
If a skill does not have a base freeze chance it cannot freeze
Are all ailments like that? Ignite, poison, bleed, etc?
Is that why some skills have “this skill can now ignite” on them? Because it adds a base chance that wasn’t there before? If so, I have a lot of respeccing to do.
No for ailments liek bleed, poison, ignite, damned etc. you only need chacne on a gear pieces, passive or other sources.
All of these sources are usually +x% not %inc. like freeze rate.
Also the damage or damage type of the hit that applies an ailment doesn’t matter for its strenght
What’s the story about Blocking? If I take passive that increase my Block chance, my char sheet says I now have x% chance to block but I have no underlying way to block and no shield. Will I ever block?
Bone Curse can freeze, but doesn’t have cold damage…
And that is the exception that makes the rule.
@Ghostlight Yes, because you have a passive that gives you block chance. It’s not % increased block chance, it’s +x% block chance.
Yes you are right, exceptions are alway confirming the rule
This specifically confirms what I said
I only said that in practice only most cold skills freeze.
I am almost certain there are a couple more exceptions.
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