There are a number of changes Mike has talked about regarding potential changes to late game progression that could help alleviate this issue. The first, and most obvious, would be the Favor System – which has thus far been touted as some kind of late game meta progression system that’ll be separate from other systems. However, considering it’s still very likely in the concepting phase there isn’t much known about it beyond the few instances it’s been brought up in the dev streams. In addition to this, Mike also discusses how they plan to slow the late game (level 95+) leveling speed and possibly shift some of the power skills provide to gear instead.
- May 13, 2022 Dev Stream - very early talk about the Favor System
- June 17, 2022 Dev Stream - talks about plans for other progression systems in the late game
- June 24, 2022 Dev Stream - again, talks to how they’re looking to add a more interesting tail to endgame progression and finishing off a build
- August 12, 2022 Dev Stream (1) - talks to how late game progression is not quite as good as it should be and how a few changes at the top end could help resolve this
- August 12, 2022 Dev Stream (2) - continues where the previous left off, specifically talking to the Favor System being apart of those changes
- August 19, 2022 Dev Stream - probably the most descriptive high-level discussion about the Favor System thus far
Though, talking specifically to shifting more power to gear, this was brought up more recently during the Multiplayer Dev Q&A with Zizaran, in which they provided some further information on their plans:
So, at the very least, they’re aware of the issue and have some plans to help alleviate it in the future, though we don’t know the full extent of these changes just quite yet.