I’m appreciative of the development team’s work and responsiveness to improving and fixing the game, especially the recent Profane Veil and Ballista fixes which were clearly not working as intended/tooltip.
I currently have 3 classes above level 80 and when looking at some guides/content creators, they state that certain class passives don’t work at all (confirmed via testing), and certain skill points similarly don’t work at all. When I search these topics I see that they were tested and raised a year or even 2 years ago in the bug forums.
I am not asking for all of these bugs to be fixed right away, I understand the complexities in fixing some of them. I would just like a public listing of known bugged talents/skills for transparency and acknowledgement that they are somewhere in a pipeline.
With the current posts in the bug forums with no replies for 1+ year, I just don’t see how the team has that documented which is a bit discouraging, hopefully I’m wrong and they are all known internally.
Honestly I wished that as well. Like a “known bugs” section or a bug tracker at least.
It is very obvious why the top classes are the way they are, so many specs have butchered passives or synergies that don’t work at all or bug.
I’m trying to build different primalist builds and I see a lot of skills that have a 50% chance of not triggering at all for no reason, minion skills that are completely different that what they say they do, buffs that the more I spend points on them the weaker I feel they get, etc…
Not getting acknowledgement is the worst part of it, I see multiple very direct posts on the bug-report forum that get no interaction whatsoever, from EHG or other players.
Makes you feel the class/spec/skill feel all but abandoned over newer shiny classes and makes me worry about a game that should be all about build expression.
They seem to be dependent on player complaints and player data to find those kind of bugs, so we are essentially hybrid players and testers. Maybe LE is also a hybrid release and open beta.
That is probably the norm these days, not just an LE thing. Almost everyone is putting out early access to help guide with feedback and testing, and many if not most game full releases have significant bugs to iron out. That is not a surprising result as games grow in size and complexity (making debugging even harder) and the gaming market evolves (altering release strategies).
Regarding a list, you would think they get enough reports to have quite a few targets to investigate, but maybe they don’t want to divulge a list until they are sure an outright bug is identified and it’s not just a matter of overtuning (which always happens with new specialties in many game genres).
This is my issue, I see a lot of reports go unanswered on the forum. I see reports from years ago and the bug is still in the game. That is what gets to me.
I understand the game has priorities but it feels like they’d rather get new content out than making sure the content they have is, you know, working?
If it was just a matter of “we don’t want to rock the boat mid-cycle” (which is a stance that I respect, BUT personally disagree with) at the very least acknowledge it. “We know it and are working for a fix, but that won’t be released until next cycle”.
The impression that I get is that they don’t have enough devs to do Bug Fixing together with content development. Maybe now after release they can hire a few more brains…
I do not know the logistics required to do something like this but if it’s remotely “doable” I think a single place with a collective list would actually be a great idea.
In addition I would like some sort of news in ingame chat (in a different colour) where I can see actual information like “Maintenance starts at x-time today” (tomorrow or whenever), “Dont forget to check out the latest twitch drops starting (date and time)” or whenever there is a downtime … orrr “We have updated our shop. Enjoy” I mean some game related information so I dont need to stalk the discord or forums.
This is the same feeling I have. A skill/passive seems to not be working as intended, I search the forums and see it was submitted that it doesn’t work properly, and radio silence.
I would much prefer they focus on fixing existing skills/passives that don’t work before they even tackle the unintended overperforming bugs. For a lot of us, the joy of this game is experimenting and discovering builds, but not having certain things work coupled with the silence makes it difficult. (e.g. I have a Shaman that I wanted to go full Cold Storm bolt, but with everything converted I still see lightning bolts on the screen which doesn’t make sense, so I stopped playing that character until it’s fixed).
What game has ever done this? All I’ve seen are games with official-ish “Known Issues” lists that were out of date before they were posted, and that rarely, if ever get updated.
This might succeed as a community effort that will fizzle out within a week!
Blizzard does it with WoW. There is a “known issues” list on the official forums, especially with skills and boss fights. The only issues they never announce are things they deem likely to be exploited. Blizzard also provides some transparency in D3 and D4 about which accidentally OP issues they will leave alone for the season. That said, they have a lot more staffing.
I do agree that it’s ‘dev time’ spent on communicating rather than tacking the problems, though I do believe that people who track the issues are not the ones that would be fixing. It’s still someone’s time.
Which is why I say that the very least I would expect is a “Thanks for the report, we’re now tracking this issue internally” on bug reports.
I mean, someone has to be reading those posts right? Otherwise why is it even there?
The radio silence makes it seem like it’s not even being looked at.
We’ve also seen devs here and over reddit commenting things like “We’ll make sure to put this on our internal tracker” for issues concerning UI and other issues, but never about skills that don’t concern Acolyte and Rogue so far…
So, if many, many people post about the same thing, moderators should post in each snowflake’s thread thanking them for joining the long list of people who have already reported the issue?
Well, they should post on one at least and having a list where people can check if the bugs were already reported would help, hence why this post exists!
Why are you antagonizing me? There’s literally no downside to this existing.
And yeah, if anything yeah moderators on a bug reporting forum should actually reply to the people saying that the issue was already reported. That’s their job?
What is the flip side to this? Just having multiple threads of a bug report with no response? That is what is happening now and hence why I raised the point of it being disheartening seeing multiple old threads on passive/skill points that don’t work with zero acknowledgment. Even if people search for the bug to see if it was reported, they will see it was never responded too and they will and should post it again.
There are so many bugs in the game, I doubt that EHG has a complete list of every one that’s been reported. In an ideal world (an ideal world with bugs) everyone at EHG will the capability of fixing these bugs will be busy fixing them. That would limit their ability to spend a lot of time communicating about the bugs, their provenance, their status, where they are on the to-do list, etc.
Without all that detail, players would still think their concerns are being ignored, so why would they bother? Mike doesn’t even get into that much detail about these things during the Friday dev streams.
Meanwhile, bugs are getting fixed with every week’s update. Is the game still too buggy? Yes, but that’s where we are.
Dude, they already said they have an internal bug tracker.
I work as a game producer myself, if you don’t have a list of reported bugs then you’re complete amateur hour dev. They are good enough to come this far, so I’m SURE they have an internal bug tracker. What the hell are you talking about?
Maybe there were bugs that were not reported, but if they are not even tracking these then why even have this forum?
Should have put this thread in the suggestion/feedback section so people can vote. I would like this as well.
It’s no big when you are devoted to 1-2 characters and would quickly realize what doesn’t work and what works. When you have 20 alts, you will just have to assume everything does what the tooltip says, or else all your time will be spent on find what works and what doesn’t, but unfortunately, it seems like LE does have a lot of bugged nodes and interactions.
A list could at least help me decide what builds I shouldn’t touch now until they have fixed it.