Can there be too much loot in a loot driven game? Yes it can! Too many exalted items!

Absolutely.

Unfortunately, unless somebody is willing to track and record the data points in a way that EHG can use, its just hearsay.

Furthermore, for online, EHG can also do backend reporting in aggregate to check their actual drop rates against intended. I have no doubt they are, or will, be doing this and that they’ll find indicators there, if indeed there is an issue.

But if I were them, i would not be going to check every time somebody on a forum made an unsubstantiated claim.

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I can’t relate, I rarely if ever find good exalted affixes on good bases, let alone t7s or double exalted affixes. I didn’t even come close to finding the right exalted items to replace certain rares I had in the time it took to level 2 characters to 100, and in my druids case I didn’t even find anything close to replacing my rare ring or relic. My rogue never found a single exalted base of its best weapon (a kris) even with bad mods. Honestly no clue what the OP is smoking.

Here’s what I’ve noticed since taking a 7 month hiatus waiting for MP to drop. Now that I’m back, I have seen a LOT of exalts once I am into Empowered Monos. I agree that 95%+ are totally worthless, occasionally I’ll check one on my build to see if it will increase a relevant stat, then craft it up to where it’s more worthwhile than whatever I’m wearing at the time. Hybrid Health does seem to be the rarest gear affix. I have a T6 (+3) for every Mage skill, and have gotten a total of 12 or so Hybrid Health shards. My biggest issue with the system as it stands is that occasionally I’ll see an exalt that might be worthwhile, but because of the way you have to remove useless affixes I would say 90% of the time the piece ends up worthless. Especially because it feels like 75% of the time, the T6/7 affix is the first thing that gets removed with the Rune of Removal. I’m not sure if you change that part of the system, though, that you won’t see a zillion 100% BiS geared toons. Endgame definitely hits a big wall at running Empowered Monos blessing farming to get the right ones for your build and hoping for that perfect drop that will allow your progression to get a little easier. Mostly when I see a drop I’m hoping for a T6/7 with only 1 or 2 total Affixes (so you can shove them into a 1 or 2 LP Unique a little easier) or that ultra-rare Unique with 3-4 LP. I mean it gets to the point where if you get that 3-4LP item you might consider rolling that toon instead of the one you’re playing because you know it will be easier to progress it beyond a certain point (esp if you’re a hoarder)…

I would like to see less exalted but have T7 or multiple T6 affixes be more common to balance it out.

Cannot disagree more. Heres my feedback at 200 corruption.

  1. I know this may SEEM unlucky, but I have farmed since 0.9.0 launch and dropped exactly ONE flame wraith % chance idol (with a low roll). If anything, I’d say build enabling affixes and idols are TOO rare
  2. The exalts you get can be filtered with a loot filter, if you want to see less, then do it. Don’t ruin the game for the rest of us.
  3. You do not HAVE TO pick up the exalts that drop. You can still be selective.

TL;DR
Drop rates probably need a buff for +level to skills and build enabling affixes. The rest is user error.

Good exalted affixes with good bases or multiple exalted affixes are a whole different league of items. This is not even remotely what my complain in my OP is.

Not only specifically you, but a lot of other people that have commented here seems to think that exalted items are only worth it on good bases or if they exactly have the affixes you want. These would be the type of exalted item that you would very likely never replace anymore.

But that was not even my complain.

My complain was mainly about early monolith(normal and early empowered). Getting showered in exalted items at that point already just feels off for me.

I have so many decent exalted items, none of them are perfect or have all desired stats, but they are still better than a T15-T20 rare for the most part.

Good thing is there are 2 more ways of making these unoptimal exalted items decent. (Glyph of Despair for making space for desired affixes or Glyph of Chaos for re-rolling affixes)

Also to the point above, you don’t need to have a perfect exalted item to make it worthwhile.

It is really interesting reading all these different perspectives and experiences. And it is totally fine to disagree.

But some responses are missing my point.

  • This is not about loot in general in LE, it is only about exalted items, specifically during early-mid endgame
  • No I don’t like to "suffer"playing loot driven games, I simply don’t want to get showered in loot too early, that is supposed to be the highest rarity
  • This is not about idols
  • This is most definitely not something I make up. Compared to pre0.9 literally all of my Chars had significantly more exalted drops.
  • I don’t think that loot or exalted drops are perfect, but they are most definitely less enjoyable compared to pre0.9

You can agree or disagree, but I most definitely enjoy Patch 0.9 far less on each of my characters once I finish normal Monolith and enter empowered Monolith.
I played almost all of my characters Solo pre0.9 so I think I have a very good sense of how many exalted items I dropped on average on each character before reaching empowered.

I really would enjoy the exalted loot way more, when I would get less exalted items this early, but more high quality ones later down the lines (once you hit empowered).

If you reach empowered with mostly T15-T20 rares and maybe1-2 suboptimal exalted items and then started to get a little bit more exalted items, I would be a lot cooler with it.

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this and for me the worth of a certain item gets downgraded.
I like having enough exalted items but for some reason since the multiplayer it feels like i getting there more often.
At the same time it might be RNG in the end, i did get less since i spoke about it lol.

I have only had 10 Glyphs of Despair drop since I started playing again. NONE have moved the affix to the 5th slot.

Glyphs of Chaos and Despair only work on Tier 4- that you can actually upgrade. A lot of the time, the slot that I want to remove is already a T5 and can’t be Despair’d or Chaos’d out of the way…

this is misrepresenting my argument

hearsay is when you hear somebody ELSE say something then repeat it - what I did was ANECDOTAL evidence, based on personal experience

when deconstructing what people are arguing at least use the right term

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Except when people do not have that experience it is either because of luck or because of something else being off. The issue could be to do with the thing causing an unbalance in loot drops. Or it could just be exalted rate in general.

On most of my characters it is insane rate of exalt generation though

I know all of that, but you still didn’t mention them and solely complained about Rune of Removal.

All in all there are 3 different ways that offer different strategies with different risks and outcomes.

Of course not every exalted item will actually becoem useable, but mroe often than not, especialyl during that early/mid endgame section when you don’t have perfect gear yet, you can make a lot of exalted items totally worth it for that point in time in your progression.

Yes there is a lot of RNG involved, but especially right now, with how many exalted items drop I don’t even know what exalted item I want to wear.

For some slots I have multiple decent exalted items with slightly different stats that I can swap around.

You have used all 10 of them? On which Tier of affixes? This is where proper risk assessment comes into play. The different types of crafting methods have different chances for certain outcomes.
It is up to the player to decide and try the best.

I have used all 10 of them. All on Tier 3 or 4 affixes. I know it’s just bad RNG. I had some pre-0.9 that worked.

Min-Maxing a perfect build for any aRPG is just exhausting XD

chance of moving affixes is less the higher tier the affix is
t4 to t5 almost never transfers
t1 to t2 usually does transfer

And here again I think we are not really talking about the same situations.

My whole purpose of the post was item progression (especially regarding exalted items) during early and mid endgame.

This is where you do not have perfect items yet and you also don’t really try to aim for perfect items.

If you try to aim for completely optimal items with most or all of your drops (especially the exalted drops) too early, you basically hinder youself.

For example if the exalted item has suboptimal defensive suffixes, that are not bad…, but not what you want, forcefully trying to remove them or reroll them might brick the item, even though you could just have used the item with less risky and more guarnateed upgrading crafting methods.

I know everybody has different strategies and there is not the single best strategy and some builds also requrie more specific stats than others.

But a lot of people (not only in this discussion, but also from previous other loot and crafting related topics) seems to hamstring themselves by shooting for the stars with every craft and then complaining, that rng struck them down.

But did you fill out the correct form? 'Cause I know when I’m playing a game I want to do a proper risk assessment (or due diligence).

Yup. Thanks for the correction. That’s what i meant.

Forms?! Just go balls to the wall with every craft. Thats how you live a life.

That’s also how you fill up lots and lots and lots of stash tabs. XD

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So I did eventually have to start filtering exalted items based on item type / affixes I would actually use or salvage. This is because my bank finally filled up. But it took 120 hours to get to where I couldn’t easily afford more tabs. Even now, if I see one that has a lot of tiers that I want on it, I’ll still pick it up and shatter it first trip back to town, so I’m not fully filtering out nothing but upgrades. If I were to sort through my bank and filter my loot going forward, it could be another 120 hours before it fills up again. I imagine by then, all I’ll still be looking for are affixes and items with LP.

The one scenario I can envision this being more of an issue is if I were playing more than one character. I do notice that the bank is shared completely across all online characters. I think the real solution here would just be to have a separate bank for every character and a shared tab or two you can access from any character. That would make a lot more sense and alleviate a lot of this frustration for higher playtime players.

Do not get me wrong though; I am not complaining about the amount of loot. I think it’s great that exalted drops stay relevant all the way through the game. And I still insist, based on the data I posted in earlier replies, the loot system is far less generous than people realize just by sheer drop numbers vs. playtime. This really seems like more an issue with shatter runes not being unlimited and each character not getting their own storage space, than amount of the drops you see in the game.