There is one available, skipping through the Dungeons is a viable option starting with your second character. It substantially decreases the time needed in the campaign to a really small amount (roughly 2 hours instead of commonly around 10).
The quest management is still a bit wonky with it and annoying, but those things have been said are on the screen of EHG.
Ah, so… pay to progress!
The self-defeating mechanic by design.
Campaign skips are asked for if the quality of the content or the quality of the progression pace during said campaign is sub-par. Otherwise there would be no reason to skip.
The solution is not to provide a skip but to properly improve the campaign.
A prime example in difference is PoE 1 to PoE 2 in that regard as well. PoE 1 has a very boring campaign, no challenge, you’re slow, nothing is unlocked and it’s very repetitive gameplay-wise.
PoE 2 in comparison has shorter segments between mechanical bosses, those bosses are - outside of a few builds - a decent challenge or even a hard challenge to overcome, hence causing the campaign to be enjoyable even at the second or third time.
Presentation of the content is key, not skipping it to get to ‘better’ content. A game should be fun from the first to the last minute, not a snooze-festival until you’re 10+ (or more) hours in.
Wrong word, remove ‘Could’ with ‘Will’. Actually just write ‘It is’ simply, because that’s exactly it.
If EHG implements a single P2W thing I’m gone, easy as that. And I’ll make darn well sure to drag every single person I know away from aproduct which offers any form of active P2W content.
It’s why I don’t play Torchlight Infinite and nobody I know does anymore either.
P2W mechanics are the bane of gaming, they’re a cancer to be removed, they’re disgusting bile in the industry… you get the gist.
I’ll gladly spit on every single suggestion which bases itself on a P2W basis.
You have the option, dungeon skips exist for that specific reason, severely cutting down the needed time.
Absolutely! It’s extremely easy to prepare those items beforehand as well, makes the campaign really really quick for little time-investment.
Nope, it’s a bit of a hassle still (which needs to be more streamlined) but you don’t need to finish every idol or passive point related quest. There’s an upper limit of them and there’s currently more available in total then needed. Hence with some basic knowledge you can skip those.
Albeit what I would enjoy to see is a helping trigger when using the first dungeon skip to start highlighting an optimized route for the campaign to make it a bit more braindead.