No, because I’d hunt you down and kill you…
I’d think so but I have no idea what it is.
No, because I’d hunt you down and kill you…
I’d think so but I have no idea what it is.
Okay, so I have these two. Based off what you’re saying the one with cast speed is probably better?
Mathematically, yes there is a balance that you want to hit.
(I am oversimplifying) In general you want the one you have the least of.
Since ele dot rolls ludicrously high values, so the affix that you have the least of is probably going to be ignite on hit.
The same applies for cast-speed vs inc damage. Cast speed is better because it’s harder to get elsewhere.
One thing worth noting is that firestarter is a sceptre so it can roll Spell Damage and Reduced Mana Cost - Item Prefixes - Last Epoch Item Database as a prefix.
The next one you try to craft I would suggest you try to slap a t7 of that, it allows for interesting builds since you can get up to -9 mana cost on fire spells. My guess is that it would make a very good ignite frostclaw build.
So testing these out. New current setup.
Just swapping out the two Torches to test.
3 LP - Hitting about 220 stacks regularly. Ignite Damage is 775 = 170,500
2 LP - 245 stacks. Damage is 691. = 169,250.
So it looks like the numbers I just happen to have are about the same. I imagine getting different affixes on some of the other pieces I have will change that (like getting cast speed on my catalyst and gloves.)
I have another 2LP calamity that I haven’t crafted on so I can get more stuff there.
Doing a few runs I wish fire aura would light ignite stacks.
I may drop the whole fire aura thing (it’d give me back those passive points) but I still want to monkey with that part because the entire point of the build was to try to salvage that bug fire aura build at least a bit. I was hoping it could be good for just smacking trash mobs. But now I have to fire off a few fireballs every time so it’s not ‘quite’ what I was going for.
Your guide is not bad at all for a beginner. Nice first try for a jump into cold water.
On guides as a topic: This whole thread is an example why it’s a good thing to have guides. A lot of people came togheter and talked about the build. Just add the input and be good. Noone starts there https://www.pohx.net/ with a RF build . On top of it look at the other opsitive here: Everyone is friendly and helps out and noone is calling you names. To me this looks like a win:win situation and a good thing all things considered .
@Llama8 isn’t bored yet, give it time. (that was joke!)
I thought you said no name calling. Seriously, this is why I said what I did. As much time as I have in this game I should know better. Live and learn.
Agreed. Maybe with everyone’s help, I’ll be able to salvage it and offer it as an option.
That said, on topic. I just spent the last two hours dinkin’ around more.
In attempting to get that walk and burn feel, I decided to test other options than Fireball. So I tried everything from Rune Bolts to Elemental Nova to, yes, I even tried Spark.
So I went back to fireball. As it stands I get ~250 stacks in just a few seconds and that’s without a lot of needed slots with cast speed.
Here is a build planner for what I think maybe be the best options? The legendary affix choices are just there for me to remember if I get LP what I should be targeting.
Thoughts all?
EDIT: Fixed the link because it was showing the wrong thing (with a few tweaks mentioned by @GiraffaGonfiabile from below.)
Ok some miscellaneous comments.
I know someone with almost 10k hours in WoW and he’s still trash and knows nothing and refuses to learn. I always say “I’m a medium skilled player who slowly feel the illnesses eating me up and getting older soooo… meh.” and I still hear a lot of time that I’m a good player… looks like some people need to take a second look where htey stand . I have over 1k h in Hero Siege and still don’t understand 75% of the game but that’s most likely because even the devs don’t know the answeres to my questions ^^.
I talked with some people about an 100% fire shred warpath pala. It worked out in the end and did what I want it to do. Then I moved some points arround and said “F that shred in the tree and pickup a real weapon!” and I did a lot more dmg with almost no fire resi shred anymore. If I want to remember what I ate today I need to take notes to look at tomorrow ^^. How should I know all mods for whatever in a game with a lot of options .
Thanks for the thoughts! I’ll try some of these.
I was wondering about this. I wasn’t sure, so this just confirms.
I oriignally had these but took them out for cast speeding ignites. I’ll go back to try that see how it feels.
I don’t know why elemental nova is in the planner. I imported it directly from my on line character and then just redid some of the gearing stuff.
Do you mean in the Runemaster passives? If so, I thought that was 7 points for DoT. It only makes it freezing if using cold skills (at least that’s what I understood from the text.)
Oh, heck yeah, didn’t even think about this. I think I can work that in for sure.
This turned out nice. Hit the t7 EDoT. Didn’t hit the t5 cast speed though. Still, it’s going to be a nice boost as it upped my ignite damage almost 125 points.
Yes.
Llama8 was at work then getting back to pick his car up after spending a long weekend looking after his offspring before driving back to his flat then going to ben. He also doesn’t tend to call people names (anymore) most definitely when they’re engaging with the process of learning which is the most important thing after having fun.
The main part of the Freezing Point is Generic Increased DoT, so it will work for your ignites
I would argue the superior Cast Speed will always win. The main reason is that most bosses force you to move regularly, hence you get limited time to stand there and just cast away as you did in your tests. So for the limited time you get to stand and cast, the more Fireballs (or whatever) you can squeeze out the more Ignite.
Sheesh. Neither did I,
Elemental Nova was okay (I didn’t notice more stacks, same as fireball but it was more area-esque) but I had to spend points into cold to get the mana cost down to 0 other wise the rest of the build (the Flame Rush/Glyph/Invocation interaction) drained mana too fast.
Just to pick up on this… the use of Elemental Nova is only recommended if you are proccing it automatically with Frost Claw. You don’t cast it directly.
That said, I think you should definitely try swapping to Frost Claw instead of FB and proccing your Nova that way, it is absolutely excellent at stacking Ignite fast. You will have Frost Claw casting super fast, hitting many more targets than FB will, plus automatic Novas going off all over the place too. This is almost like lots of extra free Ignite stacks just for casting a single spell. You will have Mana issues initially I suspect but they are easily fixed.
I would argue the superior Cast Speed will always win.
This is the one I’m using. You’re most likely correct I just went with the idea that as I add stuff in other places the Cast Speed will prove to have some sort of advantage outside of just the numbers themselves.
That said, I think you should definitely try swapping to Frost Claw instead of FB and proccing your Nova that way, it is absolutely excellent at stacking Ignite fast.
Do you spec into both Frost Claw and EN or do you just use FC to proc your basic EN for the burst spread effect. Not sure if I can replace two skills (i.e. Fireball and ?) to use both FC and EN.
I did try FC, it just had way too much mana drain given my auto procs in Flame Rush. And I wasn’t keen on the feel of the spell. How did you spec FC? I went with mostly stuff I think on the right and lower right of the tree with a dip into the upper right quadrant.
for FC, you basically always have to get all the -mana cost available to make it usable. There is a -3 mana cost on the left, did you try that?
On speccing, try things out! I have the feeling that Runic invocation does not contribute much to your damage anyway so you could try to use an unspecced version, if I recall correctly Fire Fire Fire is a giant fireball that spreads spreading flames, so you might not need immutable order.
My personal choice would be to get rid of glyph of dominion.
But this suggestion is mostly related to the fact that I positively hate the node that triggers Glyhp of Dominion on flame rush.
Normal flame rush is one of my favourite movement skills.
Flame rush with the glyph of dominion proccing feels just so awkward to me, I cannot use it.
if I recall correctly Fire Fire Fire is a giant fireball that spreads spreading flames, so you might not need immutable order.
I use GGR. It’s the one that actually immediately drop 7 ignite stacks and extended duration as well more DoT but I can definitely give this a try. No harm, no foul!
My personal choice would be to get rid of glyph of dominion.
But this suggestion is mostly related to the fact that I positively hate the node that triggers Glyhp of Dominion on flame rush.
Normal flame rush is one of my favourite movement skills.
Flame rush with the glyph of dominion proccing feels just so awkward to me, I cannot use it.
This is so funny to me, because I am the exact opposite. I love the feel of it with the shortened duration and the auto Glyph drop. I will also try this but I have a feeling personally playstyle may win on on this one.
So in the current incarnation Frost Claw isn’t going to work. It’s doesn’t allow me to make use of mana burst node to spam and keep my ward up as well as getting back mana buy spamming 0 cost spell.
I tried taking everything in FC that reduced mana but discovered that mana cost reduction and -x mana aren’t the best for interactions (probably by design.)
Base Cost with Scepter - 8. Without Scepter - 12.
Gift of Winter only. Reduces to from base of 12 to 2. (-6 for GoW and -4 for scepter.)
With Scepter, GoW and also Spark of Celerity (-60% mana cost reduction) it gains no reduction. Stays at 2.
Do this in reverse order (i.e. Spark of Celerity first) same result.
Not sure how the math works (as mentioned above I’m not much of a numbers guy) but it’s clear the 60% isn’t applied to the base of 12 and THEN the point cost reduction happens. It must be all base costs FIRST (12 - 4 - 6 = 2) but then I can’t figure out where the 60% reduction part comes in because 60% of 2 seems to be 1.2. So maybe it just rounds up instead of to nearest whole number.
Anyway, the only way I can get this to zero, without really re-gearing/speccing stuff to try to figure out a way to get more mana regen/replenish, is to get another scepter and get the -2 to -4 spell mana cost affix like mentioned above.
So I’m going to keep it with Fireball right now while I wait/find/ascension another scepter. Your idea about just having Runic Innovation though got me thinking that I could still do that and spec another skill but after trying several (Elemental Nova being one) it too drastically changes the play style and I’d rather use that idea for a separate build at some point.
There is another minus 3 a little bit to the left. Slower projectiles, more dmg against frozen ennemies and minus 3 mana cost.
This should bring you to 0
12-6-3-4=-1
And if you eventually slam minus mana cost on a firestarter torch you can get the points back.
Edit/PS : the node says “more dmg to frozen ennemies”, not more cold or more hit dmg. If you ever decide to run a unspecced snap freeze on your bar, you can take advantage of the more dmg with your ignites.
Not sure how the math works (as mentioned above I’m not much of a numbers guy) but it’s clear the 60% isn’t applied to the base of 12 and THEN the point cost reduction happens. It must be all base costs FIRST (12 - 4 - 6 = 2) but then I can’t figure out where the 60% reduction part comes in because 60% of 2 seems to be 1.2. So maybe it just rounds up instead of to nearest whole number.
No, flat modifiers are applied first then %, as with anything in LE. It’s applying the 60% reduction from 2 to 0.8 then rounding up to 1, so if it’s still showing 2 then that’s a Bug Reports.