Sry if already mentioned. I just started playing this game and found a lot of visual stuff that does not act as it is intended (I guess).
(Current class: Rogue)
- There are some indicators on the health bar from outside to inside when hovering over it. They should not be there
- atk-speed text (fast, average, …) is different when it is equiped or not (Pascal case for unequipped, uppercase for equipped).
- the map via tab can be moved by arrow-keys but closing the map after that causes a repositioning to the center to the players location. Only if the map position is at center the map can be closed
- skill information (like dps) is different when hovering over the skill in the skill bar and hovering in the skill selection in the skill bar
- it is not possible to compare a ring to the second equiped one
- the equiped item is highlighted when you hover the depending item type in the inventory. It is still highlighted if you move out of the inventory on the top/left (when the item is on top/left). Currently, focus is only lost when moving to another stash location
- NPCs without a health-indicator are not highlighted when hovering over them with the mouse
- The negative affix variant of “stun chance” is “-xx% increased stun chance” instead of “xx% reduced stun chance”
- Skills & Specializations: the main skill in the center has got a too large range for the hover information. Change the big rectangle to the hexagon of the skill.
- Skills & Specializations: When pressing “Alt” on a bigger skill node, the main skill does not open expanded (expanded = Alt information). It opens unexpanded and expands afterwards after several milliseconds.
- A not allocated a node in the passive tree says “xxx per point”. After allocating the point, this information gets lost.
- When you open the waypoint-map (via waypoint or hotkey) the map (content of the tab) moves from right to left (several centimeters), after that the map is in the right position
- When you move with mouse pressed you also trigger and talk to a NPC if you hover over it. The trigger for that should be a click-event.
- The gamble-item icon gets lost when the gamble-NPC has a (running) quest
- The speech bubble is also visible if a menu (like the inventory) is in front of it
- When you constantly click right infront of or on the player (like 5 clicks per second) the player move model is stuck. This also happens when pressing the mouse very near the player
- Despite skills the portal hover information in the skill-bar has a delay
- “Skills & Specializations” have “Search Nodes” as a placeholder in the search field. Maybe also adjust it for the stash, traders and nodes in the passive tree?
Don’t klnow if this is a bug or a feature:
- Switching positions with another item in the inventory and then dropping it at a location where it is not possible (like top of the inventory when the item is too high) causes the item to be dropped on the ground instead of resetting/placing them in the inventory
- When pressing “Alt” on comparing items, only the unequipped one shows “Alt” information.
- When you hover over you life (left of the skill bar) the health information shows up. Is it intended that Health/Ward/Endurance information shows up about one second later?
- if you are in some menu and use skills, the press animation is still there.
- if it is enabled that comparson of items is enabled, CTRL causes to disable comparison
- (For me it visually doesn’t align well: passive tree progress-indicator. On the bottom there is a metal-bar and the progression begins under it)