Bunch of visual bugs I found

Sry if already mentioned. I just started playing this game and found a lot of visual stuff that does not act as it is intended (I guess).

(Current class: Rogue)

  • There are some indicators on the health bar from outside to inside when hovering over it. They should not be there
  • atk-speed text (fast, average, …) is different when it is equiped or not (Pascal case for unequipped, uppercase for equipped).
  • the map via tab can be moved by arrow-keys but closing the map after that causes a repositioning to the center to the players location. Only if the map position is at center the map can be closed
  • skill information (like dps) is different when hovering over the skill in the skill bar and hovering in the skill selection in the skill bar
  • it is not possible to compare a ring to the second equiped one
  • the equiped item is highlighted when you hover the depending item type in the inventory. It is still highlighted if you move out of the inventory on the top/left (when the item is on top/left). Currently, focus is only lost when moving to another stash location
  • NPCs without a health-indicator are not highlighted when hovering over them with the mouse
  • The negative affix variant of “stun chance” is “-xx% increased stun chance” instead of “xx% reduced stun chance”
  • Skills & Specializations: the main skill in the center has got a too large range for the hover information. Change the big rectangle to the hexagon of the skill.
  • Skills & Specializations: When pressing “Alt” on a bigger skill node, the main skill does not open expanded (expanded = Alt information). It opens unexpanded and expands afterwards after several milliseconds.
  • A not allocated a node in the passive tree says “xxx per point”. After allocating the point, this information gets lost.
  • When you open the waypoint-map (via waypoint or hotkey) the map (content of the tab) moves from right to left (several centimeters), after that the map is in the right position
  • When you move with mouse pressed you also trigger and talk to a NPC if you hover over it. The trigger for that should be a click-event.
  • The gamble-item icon gets lost when the gamble-NPC has a (running) quest
  • The speech bubble is also visible if a menu (like the inventory) is in front of it
  • When you constantly click right infront of or on the player (like 5 clicks per second) the player move model is stuck. This also happens when pressing the mouse very near the player
  • Despite skills the portal hover information in the skill-bar has a delay
  • “Skills & Specializations” have “Search Nodes” as a placeholder in the search field. Maybe also adjust it for the stash, traders and nodes in the passive tree?

Don’t klnow if this is a bug or a feature:

  • Switching positions with another item in the inventory and then dropping it at a location where it is not possible (like top of the inventory when the item is too high) causes the item to be dropped on the ground instead of resetting/placing them in the inventory
  • When pressing “Alt” on comparing items, only the unequipped one shows “Alt” information.
  • When you hover over you life (left of the skill bar) the health information shows up. Is it intended that Health/Ward/Endurance information shows up about one second later?
  • if you are in some menu and use skills, the press animation is still there.
  • if it is enabled that comparson of items is enabled, CTRL causes to disable comparison
  • (For me it visually doesn’t align well: passive tree progress-indicator. On the bottom there is a metal-bar and the progression begins under it)

That’s a visual indicator for the new Endurance defense.

Do you mean the colour of the 1.15 in the picture as well as the capitalisation?

Could you provide some screenshots of this as it looks the same to me:
https://imgur.com/5ObIlgL
https://imgur.com/5sB7EjM

It appears to work for me. Perhaps a slowed down video would help? And maybe your log files?

It all appears at the same time for me.

Edit: specifications:
CPU: i7-9700K. OC to 4.5 GHz
OS: Windows 10. Version: 20H2; build: 19042.804
GPU: NVIDIA GeForce RTX 2080 Super
in-game settings. Everything at ultra.
Res: 2560x1440 144Hz
Display Mode: maximized window

  • atk-speed text (fast, average, …) is different when it is equiped or not (Pascal case for unequipped, uppercase for equipped).
    Do you mean the colour of the 1.15 in the picture as well as the capitalisation?

Yes

  • skill information (like dps) is different when hovering over the skill in the skill bar and hovering in the skill selection in the skill bar

https://imgur.com/NGm7Rsu
https://imgur.com/HLbGTqA

  • Skills & Specializations: When pressing “Alt” on a bigger skill node, the main skill does not open expanded (expanded = Alt information). It opens unexpanded and expands afterwards after several milliseconds.

This was just a guess. Looks like it is just a repositioning

  • When you hover over you life (left of the skill bar) the health information shows up. Is it intended that Health/Ward/Endurance information shows up about one second later?
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That is super odd. Would you mind uploading your character file here so the devs can have a look at it 'cause I don’t get anything different when hovering over those skill icons (assuming an effect with a duration hasn’t just started/ended).

Was that “full speed” 'cause it did look super slow. What are your pc’s specs?

I see what you mean, though I took that as the intention.

If you tell me where I can find it

Was that “full speed” 'cause it did look super slow. What are your pc’s specs?

This was slowed down by a factor of 4.
Specifications:
CPU: i7-9700K. OC to 4.5 GHz
OS: Windows 10. Version: 20H2; build: 19042.804
GPU: NVIDIA GeForce RTX 2080 Super
in-game settings. Everything at ultra.
Res: 2560x1440 144Hz
Display Mode: maximized window

C:\Users\ {Your user name}\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves

Good, 'cause I was wondering whether you were playing it on your phone with that speed…

Saves.zip (5.3 KB)

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