So, I have finally tried out all the general ailments in the game sufficiently and want to provide my idea on ailments that is also appropriately thematic to each ailments and more relevant to mono modifiers. Also added possible interartion between ailment to reduce focusing on just 1 ailment. Also, I did not dwell into it but some of their numbers might have to be adjusted if implemented. I can see this to be a buff overall to enemy player but also gives lots of headache if inflicted on players.
Ignite
Each new stack have increased chance to cause enemy to panic for 2 sec, moving around randomly with additional movespeed instead of attacking/casting. Does not affect boss/player.
Shock
Move the lightning shred component to electrify. Decrease stack size and increases chance of proccing other non-general cc ailment like fear, knockback, immobilize
Electrify
Added lightning shred component
Chill
Remove movespeed reduction to differentiate from slow
Nerf other number and increases stack size. At some thresholds, freeze skill/on hit get more freeze chance. For example 25% chill stack size will give 25% more freeze chance. 50% chill stack size=50% more freeze chance and so on.
Freeze
On freeze, chill stack halves or resets
Improve animation of freeze kill.
Frostbite
Honestly, remove this. Make it just DoT or move the DoT to chill. Cold is the only element to have 3 general ailments.
Bleed
While enemy move, DoT ailment tick faster(lower duration so same dps). Add blood pooling on the ground animation on effect.
Poison
Removes poison shred and increase base damage slightly. Reduces enemy regeneration thar scale of %enemy health. Can go to negative and less effective on boss and player
Timerot
Increase enemy skill cooldown speed, or
Increased %duration of all ailments, or
%Weaken enemy buff/aura
Blind
Add reduces enemy dodge chance because they can’t see your attack
Critical vulnerabilites
Too strong in MP. Add increased crit chance instead of base and add increased crit multi to compensate
Slow
Now also significantly %reduces enemy projectile speed (both cast and attack) and lunge speed if it is not based on movespeed. Take that Embermages, you piece of birdbrain.
Armor shred
Nerf number. Add scaling to strength for efficiency. Reduces dependence on att speed/cast speed.
Frailty
Change name to weapon shred.
Now stack more and very slightly reduces enemy damage. Scale of dexterity and have a limit cap. Because full dodge build is too randomly rippy atm.
Some new general ailment to add to the common theme
Faith shred
New ailment. Scale of attunement. Stack and enemy have a chance to leak mana on cast(not attack) and recover player’s mana. If enemy have no mana, causes HP to leak instead
Mind shred
New ailment. Enemy has reduced damage to player ward. Scale off intelligence.
Vitality Shred
New ailment. Reduces enemy’s endurance(or block/glancing blow). stack and can cause endurance to go negative for damage amp on low health enemy. Scale of vitality.
Hope I didn’t miss other general ailments.