Buff Loot Lizards – Make Them Elusive, Challenging, and Worth the Chase

Hi EHG team,

I wanted to suggest a few improvements to Loot Lizards that I think could add real depth to the mechanic and reward skillful play.

Right now, Loot Lizards are more like free loot than an actual challenge. They rarely escape, and there’s no real urgency or strategic consideration when they appear. I think a few tweaks could make them a lot more exciting:

  1. Escape Mechanics: Give Loot Lizards a real chance to get away. A short delay before they start running, followed by fast movement toward an escape portal (or burrowing animation) would raise tension and make spotting them more impactful.

  2. Tiered Rarity & Challenge: Add rarer versions of Loot Lizards that are much harder to catch and drop significantly better loot—exalted items, rare idols, maybe even low-chance LP uniques. These ultra-rare lizards could teleport, use decoys, or have unpredictable paths.

  3. Mobility Skills Matter: Builds with traversal skills should have a real advantage when chasing these down. Right now, movement is often secondary in build design. This could give players a new reason to include mobility beyond combat utility.

In short, Loot Lizards could evolve from a minor bonus into a genuinely exciting moment in a run—one that rewards attention, reflexes, and smart build choices.

As a Judgement Paladin main who is in a high corruption monolith - I highly disagree with this statement - it would be fun if your a character that can chase the lizards around and/or can easily kill them - specially ranged.

But on character(s) who really relies on enemies coming to them and or immobile enemies, that suggestion would a hell or in the least extremely annoying if implemented, as it would require you to chase around the lizard instead of running the dungeon efficiently.

4 Likes

I don’t really mind them not being a real challenge for most builds.

My main gripe with them is, they are way too frequent and give moderate loot at best, especially during mid and late game. Early they are kidna excisting but this dimishes more and more the more you get into endgame.

1.2 already made them rarer and a bit more rewarding, whic hwas a step in the right direction, but I think we need to get further. Make them even rarer and make them big loot jackpots.

On a very well devloped character in endgame they can be come more annoying than anything else and sometimes if you have multiple of them spawn and walk into different direction I am not even chasing and running all of them.

2 Likes

Totally fair point, especially for builds like Judgment Paladin that lean heavily on stationary combat and enemies coming to you. I get that chasing a fast-moving target could feel frustrating in high-corruption maps where efficiency matters. I get where your coming from as I have a Primalist with almost NO mobility - but that mage with teleport could get MORE play.

That said, there are tools in the game—like gear that grants Haste, Evade, or movement skill procs—that can help bridge that gap, even on less mobile builds. Mechanics like Loot Lizards don’t have to be mandatory content, but they can offer an incentive to experiment with gear, passives, or even other builds.

Encouraging players to occasionally think outside their main class—or the must-play class of the day—can actually help keep endgame variety and engagement healthy. It’s not about punishing slower builds, but offering little moments where mobility pays off.

Technically - thinking of my Primalist - I am recommending a change for a high tier liizard that - might actually - GET AWAY! - and that is OK!, if your in a situation where that angle was not right or you disrupt 30-50 more mobs then that is a decision you would need to make, is it worth it right now?

For me, I kind of just wish they didn’t show up so much. They’re ok in concept as a random moment of frantic chase that changes your gameplay a bit, although like you said maybe they could lean into this more, but like others have said, this is highly build dependent. However, like most things that are supposed to add variety, if they happen too often they just become noise and annoying noise at that. I feel like I constantly see them and I’m not even specced into the loot lizard weaver tree outside of some very specific situations.

I’d much rather them be much rarer and then just boost the rewards accordingly. Just in general I think a lot of the event content could be made less frequent but more rewarding. Not by so much that it’s impossible to find, but enough that it feels special, or at least different, when you do find it. Having every single echo have some combination of nemesis, exiled mages, champions, tombs, lizards, etc. is just kind of exhausting and it makes them not feel special.

1 Like

They’re easy “too easy” lol. Seriously the loot is usually not good but OK. It can’t be great all the time.

Lizards mostly drops gold and shards for me.
+1 to buff

This already exists. Want them to be elusive? Don’t spec into them in the Weaver Tree.

1 Like