The radius is very small so you have to be very careful to click exactly on it, and it takes that extra bit of time which can be enough to drop some stacks e.g. Maelstrom, etc
Welcome to another episode reason why auto pickup shards is a must, everything is just a visual clutter too with the introduction of skeleton army event and loot lizards.
And even as for non-shards, I totally experience this, it takes me sometimes 3-5 freaking clicks to pick up an item and my character just walks towards it like a freaking idiot even I didnât even missclick it.
Welcome to LEâs atrocious clicking, where itâs the most infuriating among all ARPGs in the market!!! And in case youâre wondering, hereâs someone explaining it why players may fail to pick up an item.
Or just give us âpick up itemâ hotkey already. Itâs so seamless on controller and probably the best thing in using a controller. I donât see a reason why PC version shouldnât have this feature too. Itâs not like this hotkey Iâm requesting is gonna pick up everything on the entire screen in one press of the button. Of course we still need to move close to the item we want to pick up.
Thatâs because Lizards and Undeads are exactly the same mistake: there are way too many of them. They are both good ideas, ruined by overabundance.
IMO, a special event mob, or a rare encounter, SHOULD be quite strong, and drop a lot of stuff. Thatâs why itâs a special event. But they SHOULDNâT be in absolutely every map, in huge numbers, or they become not special at all and just plain annoying.
Of course, twice the same mistake in a row probably means that it is not a mistake at all, but a conscious design choice that doesnât fit what I like in a game.
Disappointing, but not a big deal.
While I think the acid traps from transfusion caskets and archers still hurts a crap ton, some feels like deals no damage at all. Well, my character is like 90% gear completionâmax resists, 3.8k HP, 60% endurance and around 800 endurance threshold, constantly spinning via warpath so immune to stuns (Idk if this is tanky enough in todayâs standards), and i stepped on one acid trap and it killed me in milliseconds. But I canât say much as Iâve only played 1 character/build on this event.
What I like about it is it literally increased the mob density which I think shouldâve been the norm to begin with (Talking about mob density in general), and shouldâve been the standard. But I agree with you, âspecialâ ainât special anymore if itâs literally like a lot of them in the same monolith echo. I started ignoring some loot lizard too especially if theyâre somehow far away. I noticed that these skeleton army just drops pretty much the same stuff as lizards too. They couldâve dropped something special instead that you canât get from anywhere else.