I know it’s getting adjusted in 2.0 and I’m looking forward to seeing which places it is. But I wanted to voice my opinion right now, since it came to my mind. Maybe it can slip in an update for 3.0
The idea for bossward is great, however to me it feels bad in practice. Might just be some mental issue, that seeing 1/4 of a bosslife go down and then having to remove the full lifebar as ward, all while thinking (If I’d do less damage I would need to do fewer overall damage/ If my damage was burstier or cooldown dependent it would be more efficient).
That would probably disappear if a boss had 3 complete life-bars with different colors and in between each life bar is the reducing ward threshold.
Now I of course don’t know how much the backend calculations and the UI are intertwined, but I think that “simple” UI adjustment would make boss ward feel a lot better, while still retaining the objective.