Sorry, my response was not meant to invalidate your original post, or imply that it’s a non-issue.
I think your post was well researched and generated good discussion. As a pierce of feedback, it was particularly useful for highlighting the issue that the bonus stability system currently rewards rounding up large groups of enemies while rushing through a zone and only killing them once you reach the boss. That will likely have an effect on what changes we prioritise for subsequent patches to refine the system.
The data comparing stability gain over time for rushing compared to killing enemies on the way to the boss was also helpful as it shows that we probably need to shift more of the total stability reward towards bonus stability rather than base stability if we want clearing enemies to consistently be the optimal strategy.
Feedback is always appreciated, regardless of whether other players disagree with it, and regardless of how much experience the person giving the feedback has. We’re not making the game only for people who have spent 100s of hours in endgame.