Or, we could think outside the box…
- ALWAYS spawn just next to the objective.
- BUT the objective just gives a small amount of stability, and NO ITEMS WHATSOEVER (including reward chest).
- You want loot? Go chase some monsters. You just want to go to boss? You can do it fast, but no items in the process. None at all (including the boss himself while we are at it).
- All sorted.
Everybody would hate this solution, both zoomers and non-zoomers, but that would amuse me. A lot.
Anyway, I don’t think there is really an issue. Or if there is, it isn’t one that can be solved.
A lot of people will always want to play (if you can call that play) as fast as possible, and then a bit faster still, with the bestest of all the bestest builds. No matter what you implement, a huge amount of players will want to skip the story, skip the monos, skip the monsters, basically, skip the game.
I don’t get it, but I say, let them do that if that’s what they they enjoy. shrugs.
This is why we have the long-lived legend about PoE only being “playable” with one specific build per season. This is, and has always been, entirely untrue, but it is still being repeated all the time.
If one solution is 0.01% better than another one at min-max level, it becomes the “only viable way”.
That said, lots of really good ideas in this thread (and a really good opening post for those lucky enough to have read it before it vanished). Hopefully can inspire the devs.