I really do not like any mechanic that gives you x% to avoid 100% damage. It leads to being invulnerable until one-shotted.
IMO all protecting mechanics should give a set and/or percentage damage reduction. It should never be ‘all or nothing’. Block could be like this, just keep its damage reduction under 100%.
Yes, but that’s very situational & somewhat harder to use on a boss fight with no adds. You could almost say that Luge’s invulnerability is an implementation of other games dodge/roll i-frames.
Skilled players make anything look easy. Just because Mathil has no problem with uber elder in PoE doesn’t mean that anyone can do it.
The devs (IMO) shouldn’t be balancing the game around the best players or the “best” builds. Otherwise you’d get a game that they could play & everyone else would watch because they weren’t good enough. Yes, they need to curb the outliers, but they shouldn’t massively reduce block because it’s powerful if you build around it. Otherwise they should also reduce dodge to cap out at 60%, or only reduce damage taken by an amount & reduce the max ward you can get because then it’s also an outlier…
Well to me, it looks like the devs are doing just that… I mean wouldn’t you nerf death seal for example if you saw it was the only build capable of pushing pass 1,000 arena waves? It seems to be that’s EXACTLY what they are doing anyways, because when you take the best build, and the best player in one mix, that’s what they are focusing on, around balance. it’s not like we see multiple people pushing 1,000 waves, it seems to me they are basing the entirety of builds around ladder score, which yes is a stupid concept, as arena should be the last place the game should be balanced around, as a lot of builds could perform very well if they game itself was vastly more optimized. put enough time, and grind into the game, and you can make the game look easy.
Well death seal had several interactions that were bugged. It got nerfed with the 50% reduction of hit damage since with those bugs it was game breakingly op. I will say that I believe the ward nerf from this patch was over aggressive
yeah it was, some of these design choices, and nerfs, and buffs, it’s like they haven’t hired not one person to test, and push major interactions of skills, and stats. I honestly believe they should hire you/lizard/foe to do their testing before they release skills, ,gear, and idols I’d be in full support of this idea.
Yeah, and I think they should be buffing the other skills as well. The arena is a lot easier to see how things perform since it gives you a nice number & is less random than the monolith (since the player doesn’t get a choice of what mods are applied).