Blessings - Slight Rant

This might feel a bit ranty.

I still cannot stand getting blessings. Even since minimum blessings were shared across stash share characters.

And sometimes, something feels "imprinted’ about them. Like if you have it already selected the system pushes that one down in priority. (I realized it doesn’t do this but it FEELS that way often enough.)

For instance %armor.

I was trying to increase above the minimum on one character. Didn’t show up until the 9th attempt. Had been feeling like something was weird, looked at a bunch of my characters and almost every single one that has %armor only has the bare minimum.

So decided to do an experiment and try it on another character (ended up doing it on two other characters.) All just above 300 corruption through Reign of Winter, spending numerous temporal keys to see if I could get more than just the minimum % armor.

First character took 9 attempts before it showed up. 25% became 29%
Second character took 7 attempts before it showed up. 25% became 43%.
Third character I stopped after 7 attempts because I ran out of the temporal keys (roughly all told spent over a hundred-ish) and it never showed up.

I’m not a statistician and I’m sure someone could do the odds but that just feels off.

And it just isn’t fun.

We need something like the two dungeon charms or like runes stones from Prophecies that give us some bare minimum ways to stack the odds. Like “Removes Blessing “X” from pool of blessings for this run” or “Doubles the chance for Blessing “X” to appear in the pool of blessings for this run.” And you could add up to 2 or 3 of these for each run.

UPDATE: Ran 5 more runs of Herot on the third character until %armor dropped. So that brings that run up to 12 total.

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It’s either Reign of Dragons or Age of Winter. I assume you mean Age of Winter based on the fact you’re talking about the armor blessing and the values correspond to the % armour in that mono.

Although maybe they could start allowing mixing of monos for fun, in which case we might end up with a Reign of Winter/Age of Dragons, and you’d fight both bosses at once in the end. :laughing:

As for the odds of that happening, it depends on how the slots 4+5 are treated. The first slot always rolls between 3 specific blessings, while slots 2 and 3 will roll between the rest (9 or 10, depending on the monolith. 9 in this case).

If we assume that slots 4+5 can only roll those 9 blessings, then your chances of getting the blessing you want are 44% per try. The chances of not getting it once in 7 tries are 1.6%. Meaning it should happen, on average, to 16 out of 100 people. So not that far fetched and should be a somewhat common occurence given a big playerbase.
The chance of it failing 7 times in a row 3 times in a row is 0.0004%. Or 4 per million players. That would be way rarer and a statistical anomaly.

If we assume that slots 4 and 5 can also roll the 3 from slot 1, then we get a 39.5% chance to get it per try, 3% chance to fail 7 times in a row and 0.002% to fail 7 times in a row 3 times in a row. Or 2 in 100k players. Which isn’t as unlikely as the previous one.

Failing 9 tries twice will bring the numbers down a bit, but not significantly so and I didn’t want to bother complicating the math.

Ultimately, the sample size is way too small to draw any conclusions, but it seems likely that there’s some weight being applied there.
Maybe some blessings are meant to be rarer, or maybe it tries to benefit the ones that have a saved lower roll so you can have higher rolls when respeccing.
Or maybe it’s just bad luck.

Either way, I do agree that blessing farming is annoying. Especially when you’re farming for hours and it repeatedly gives you a lower roll than you currently have.
Would be nice to have some options to mitigate this while still keeping it RNG.

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Slots 4 & 5 can roll any blessing.

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I would be content if you’d only roll between max and what you already got. Seeing the same blessing you already have roll lower is just an annoyance. At the very least don’t show it to me.

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Yeah, this was suggested before. You would still need a bunch of tries to max out your blessing and it would reduce the frustration.
It should also slighly favour the blessing you currently have equipped. Not too much, but enough that not getting it 7 tries in a row is next to impossible.

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My suggestion is that you can ‘skip’ a new blessing, and if your current blessing isn’t maxed, it gets a small improvement. That way, you can gradually farm up your blessing. Each run gives you at least a small improvement, constant progress.

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Simple solution: CoF should work for blessings as well, so CoF is better and farming blessings no slog.

If it ignores half the playerbase it’s not a solution, it’s a bandaid. Unless you let MG players buy the blessing they want, I guess.

Yeah, brain fart. It’s Age of Winter I meant. Not Reign of Dragons. I constantly mix up the names because they all have a real similar syllable structure.

This would actually be cool at Higher Corruption as you could get two different blessing change updates at one time when your’e really trying to dial in the min/max.

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I agree that it’s a serious slog and I get very impatient with farming the blessings when the one I want just doesn’t show up after many tries. In my opinion the blessing choices should affect the results of the next run. If you get five blessings and none of them are the one you are looking for, then those five have “slightly” lower chances to show up the next run. This wouldn’t eliminate their chance but would give you a slightly better chance to get the one you want with fewer runs.

Yeah but right now MG is better then CoF. CoF is a bandaid by it’s own. It sounds nice but has more holes then swizz cheese.

Fortuately it’s not half the playerbase. :rofl:

And that’s why most players plsy MG & you have more complaints about CoF than MG?

How about a type of point system or something? Where you need 100 points to unlock the particular blessing then just kill more of the timeline boss/enemies in that timeline to max out the blessing? They really need to rework some of this just due to the gated farming.

That very much depends on what you’re trying to achieve. If you’re looking for endgame gear, CoF is superior, especially for multiple exalted gear.
MG is basically better at getting specific uniques.

Also, there’s a low playerbase count at the moment. Most likely only a handful of people are even playing MG. Meaning CoF is unaffected while MG is kinda dead.

So, if you’re super casual and just want your build to work and do regular monos, MG is better.
If you want to have a somewhat optimized build with pretty good gear and push 500+ corruption, CoF is better.
If you want to mix-max and get the most out of your build, then it’s kind of a coin toss, since you have a harder time getting exalted gear to slam as MG and you have a harder time farming your (non-boss specific) uniques to be slammed as CoF.

Currently, not likely. If they fix their MG issues (especially the UI and inflation) then it’s likely to bounce back to about 50/50.

If you are super casual both options are equaly bad because casuals most likely don’t benefit from each of them. Given we talk about the classic casuals ^^.

Quick Update:

UPDATE: Ran 5 more runs of Herot on the third character until %armor dropped. So that brings that run up to 12 total.

So based on Tunklabs info and drop rates, I ran a total of 28 Herot runs and saw %armor show up 3 times.

Since it only drops in slot 2 or 3 and there are 9 different blessings that can go in those slots (Llama said - above I think in one of his replies - that slot 1 blessings can also drop in there so maybe that total is 12 then) do those odds check out and I just have some of the crappiest RNG ever or is it 'weird."

If they do check out and the odds are spout on I still stand by the fact that it doesn’t feel productive in the slightest running these ESPECIALLY if you get a 2% increase and don’t get lucky on the actual roll of the stat.

You said you were testing over 300c, so there are 5 slots available.
Slot 1 only has 3 options.
Slots 2 and 3 only have 9 options (one being the one you want).
According to Llama, Slots 4 and 5 can roll every blessing, including the 2 that didn’t roll on slot 1.
So the numbers would be the ones I provided in my second example.

As for if those odds check out, not really. It’s very unlikely that you’d have such terrible luck. It might happen, but it’s very very unlikely.
It’s more likely that there’s some sort of weight being applied. Either to the blessings that are deemed as “stronger” or simply to the one you have equipped.

Maybe you could test farming it by changing (respeccing) the blessing before doing the boss fight and see if that improves the odds?

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I actually almost did this but I didn’t want to try it before I finished that third character attempt. If I get the stomach to face running Herot again, I might test this.

Yeah, that was my mistake. I was looking at Tunks layout when I wrote this and it only shows slots 1, 2, 3 of what’s possible (at least that I could see) but 4 and 5 might be similar to 2 and 3. you have to mouse over to see 4 and 5 and I kept forgetting that.

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If you do and you do see that you start getting the armour blessing more often this way, try to then switch back to the current method of having the armour blessing equipped and see if that changes.
Just to rule out bad RNG shennanigans a bit more.

Either that or keep the switched blessing for a while and see how long that one takes to show up, while keeping track of the armour one.