This might feel a bit ranty.
I still cannot stand getting blessings. Even since minimum blessings were shared across stash share characters.
And sometimes, something feels "imprinted’ about them. Like if you have it already selected the system pushes that one down in priority. (I realized it doesn’t do this but it FEELS that way often enough.)
For instance %armor.
I was trying to increase above the minimum on one character. Didn’t show up until the 9th attempt. Had been feeling like something was weird, looked at a bunch of my characters and almost every single one that has %armor only has the bare minimum.
So decided to do an experiment and try it on another character (ended up doing it on two other characters.) All just above 300 corruption through Reign of Winter, spending numerous temporal keys to see if I could get more than just the minimum % armor.
First character took 9 attempts before it showed up. 25% became 29%
Second character took 7 attempts before it showed up. 25% became 43%.
Third character I stopped after 7 attempts because I ran out of the temporal keys (roughly all told spent over a hundred-ish) and it never showed up.
I’m not a statistician and I’m sure someone could do the odds but that just feels off.
And it just isn’t fun.
We need something like the two dungeon charms or like runes stones from Prophecies that give us some bare minimum ways to stack the odds. Like “Removes Blessing “X” from pool of blessings for this run” or “Doubles the chance for Blessing “X” to appear in the pool of blessings for this run.” And you could add up to 2 or 3 of these for each run.
UPDATE: Ran 5 more runs of Herot on the third character until %armor dropped. So that brings that run up to 12 total.