Problem: This gambling system can kill players motivation.
Solution: Make it to a progress system with a slow, but safe progress.
After Boss kill you can choose between ALL blessings and then: Every time you kill the boss again you can upgrade the blessing depending on corruption.
In my opinion this will never reduce peoples motivation to play.
The Blessing system right now is terrible. Iâve cleared Dark Sun 10 times now and I havenât gotten the Void Resistance option even once. I never want to do Dark Sun again.
RnG system is what makes MMO successful in the long run. Guaranteeing something is terrible for an MMO. That belongs more in single player! However, increase chances for something like blessings isnât a bad thing vs say, rare items.
Some I suggest are, overall just adding more choices per run, ways to increase chances or help get what you need, and faster catch up corruption. Especially needed for alts.
Not to be rude but this generation gamers sure are lazy, lol. Only 10 times? 1 run is like only 2 if you rush objective.
The Blessing system can stand to be improved, but a new system where youâre guaranteed to get whatever Blessing you want and then guaranteed to get it maxed out is a ridiculous idea.
If RNG kills your motivation to play, youâre playing the wrong kind of game.
The blessing system will be itemized in the future, hence that RNG factor will be possible to be shared between characters and hence alleviated.
Also itâll allow to change them out freely if you switch a build within the same mastery, making it vastly better.
The RNG reward though to get the right one is not something which needs to be changed at all given that upcoming change, take it as a grind for another piece of itemization, hence itâs fine in the way it is.
According to the wikki, the resist is one of 3 possible rewards from the first slot from the possible blessings you can get. If the odds are 1 in 3, and Iâve run it 10 times, then the odds are Fâd.
Welcome to arpgs, this is called RNG. What was described (1 in 3 with 10 attempts) has a 3% chance of happening, which sucks but itâs not too far into the weeds of Gaussian distribution scuffed-ness. Also, if youâre doing higher corruption empowered monos then every blessing has a chance of dropping in the 4th and 5th slots which gives a slightly higher chance.
Its just the blessing system. Im okay with item rng and any other rng stuff in the game.
Im not sure why this is a bad idea. An explanation would be cool.
I feel better to have strong blessings because my build is strong and i can run high corruption instead of just rolling the dice.
Because thats what the corruption system already is, (stronger build = higher corruption = better items) why is the blessing system different?
the system is fine. With my first two characters I hit the right blessing most of the times with the first attempt, at the latest after the second or third. With my third character, I had to do most of the monos 5 - 10 times⌠bad luck I guess. But thatâs not so bad, because you have to do the monos anyway for your prophecies or the targetfarming. There is no need to change anything. Itâs not a big deal when you have at the beginning of the empowered monos not all blessings right.
The official comment from a dev regarding the topic.
In a dev-talk video it was also shortly revealed that they have in mind to itemize them⌠which one itâll be? Weâll see.
I agree with it. Many people in steam reviews wrote about it but devs donât care about it. I droped this game some years ago because this reason. Blessing system in this game is a trash for nolifers and itâs only one way to use it: go further after one try and build with during blessing.
Other than Corruption-gated boss drops, thereâs no need to push corruption on every timeline. This is just stupid, for the sake of stupid. Like most of the nested rng decisions this game has.
Y0, dawg! I heardz ya luvs da RNG!!! So we nested y0 RNG inside more RNG inside more RNG inside more RNG. And then we did some moâ RNG where you never knew ya needed RNG, just so you had RNG where evah ya looked! You wants da RNG, and we gives ya dat phat RNG, dawg!
Iâm playing my sorcerer now due to this for a break. RNG can extend the longevity of the game, just not LE RNG. Everythingâs RNG, EVEYTHING. Iâm surprised the character select screen isnât RNG too.
Play our âgrind stabilityâ minigame before you choose your character lol.
I have done Age of Winter 5 times now and I ended up getting one of the lowest rolls on the blessing when I got it. I just laughed and I said man, even the roll is random on top of the blessing itself being random⌠my soul hurts after all this RNG.
In honor of the gameâs design, I hold off on my fun or disappointment decision until after I have finished my session. Then I random(10000000), and anything less than 3 means I enjoyed myselfâŚany other outcome means I was disappointed.
Because getting a blessing is not hard. Just keep rushing objectives and pushing out your web as far as possible, the backer ones give you more stability.
On average, you probably get to finding your blessing faster than gaining 1 level at 80+ , getting the perfect roll is a much higher RnG than getting the blessing you want.
Good part is that it is obtained through bosses which usually had a target farm demand item.