- Does every stack of bleed on an enemy deal damage depending on the unit who applied the stack or is it constant and equals my character’s bleed damage tooltip value? In other words does my minions’ damage influence bleed damage they apply?
- Is bleed damage calculated at a time it’s applied or is it dynamically calculated depending on physical damage numbers at some particular moment?
- Does armor influence bleed amount? From one hand it’s clearly stated that armor does not mitigate DoT. On the other hand it seems that bleed damage depends on physical damage and physical damage is higher on shredded armor.
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Minion dots are handled separately from the character. You can scale minion bleed with Minion damage over time or generic Minion damage. The exception is forge guard minions as manifest armor can scale even more bleed damage if you have certain bleed modifiers on your armor. Forged weapon also scale from every affix on your weapon so you can scale them with minion stats and increased physical damage on a weapon. In most cases if the modifier doesn’t say minion it won’t work though
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I’m not sure if it snap shots or not but there are dummies in Champion gate Divine Era. You could try using a global buff skill to test it.
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Armor only effects hits but you can do more bleed damage through increasing physical penetration.
- When it’s applied
- No as the loading screen thing says, armour only affects hit damage, not DoT damage.
Thanks for replies!
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