Bleed Ghostflame Build Working?

Is the Ghostflame Bleed build working as intended? The tooltip (which I understand is a guestimate) says it should be putting out 22k DPS. Just going into 100 corruption monoliths, its ticking for about 300 . . . And I am getting plenty of stacks of physical armor shred over the 30 minutes it takes me to kill a boss. Something just seems off. I’m running it from Warlock and not Lich, so not uber-optimized, but yeah.

If it’s working as intended and it’s just not a great build for empowered okay I can live with that. But such a huge gap between estimated DPS and actual numbers on screen have me scratching my head.

I don’t know, but a few points, armour shred has no effect on ailments so wouldn’t affect bleed. The tooltip assumes a lvl 0 area while mobs get (unavoidable) damage reduction based on area level that caps out at ~90% ish in a lvl 100 zone (which all empowered monos are. If you go into a low level area you’ll see that your bleeds do much closer to a mathematical calculation of their damage. The dr is unavoidable & you can’t do anything about it which is why most people just ignore it.

Easiest is to test on the dummies, since those have 0% DR.

DPS and per tick are not the same thing. I don’t know how many ticks you get per second (Llama might know), but it’s not a 1/1 ratio. It should also be noted that LE groups damage number popups when they occur too close to each other.
So it’s not easy to correlate what the tooltip says it should be hitting for (which, in itself, is usually already wildly innacurate) with the numbers you actually see.

Despite being in a lvl 40(ish) zone?

I think it depends on the skill (for skills), but you can work it out from the ratio of the two added damage effectiveness numbers given. For ailments, I have no idea it might be 4 per second.

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I think so, because the dummies aren’t tagged as enemies? At least that’s what I read some time ago. Might be wrong.

So I did test on the dummy and with 0 resistance it goes up marginally to about 600/tick. It doesn’t seem to be an issue of resist/armor, as the damage numbers themselves are about equal when I compare the normal end monoliths vs. 100 corruption empowered. Maybe, maybe a difference of about 50 damage a tick. Yeah, assuming multiple ticks per second, it’s still doing under 1.5k DPS with the ghostflame itself. Eyballing it on screen, it’s about 2.5 ticks per second. All the damage seems to be coming from the bleed ticks and the marrow shard/bone spur hits. And I do see a significant difference in my yellow crit damage from marrow shards on the dummy vs. the actual mobs, - so I have something to gauge against.

I’m just really questioning it because I did a cthnoic fissure spirit build with chaos bolts that was probably not geared as effectively at this point (lvl 86) with way less survivability and had no trouble burning through up to 300 corruption relying on DoT damage. Maybe channeled damage is just bad and not a viable skill?

Even the ones that say they are enemies/bosses so that your minions will attack them? Those dummies?

It’s not, most mobs don’t have resists/armour.

Your Chthonic Fissure build has more % more damage modifiers on the skill, plus the skills probably hit more frequently.

Generally Ghost Flame doesn’t appear to have much of a presence on LE Tools (ie, it’s not very popular).

As I said, it was some random stuff I read some time ago, so I might be wrong. I certainly wouldn’t swear by it, but I really was under the impression they didn’t get any DR.

They certainly didn’t get any DR before the dummies were moved out of the end of time.

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Woah, that video is very informational actually.
It opens up a whole new perspective on builds. The guy was able to pull out a decent build without taking ANY “more” multipliers within the main skill’s tree. That’s awesome.