Black hole "cascade fracture" lasting forever

The recasted black hole from the node node “cascade fracture” will stay up forever if you go outside of (i’m guessing) “simulation” range or whatever it would be called.

Kind of an unfortunate bug that actually ends up happening quite a bit in monoliths since going to the little hub area actually just moves you super far so it makes you go out of range of the black hole resulting in the bug.

As seen in the videos, the recast black hole will also keep using its skill tree (kinda expected) and will keep casting meteors if you have that node specced, draining your mana forever until you go to anathor instance (town or something). The second video shows that you can have several of these bugged recast black holes at once, both will cast meteors when given enough mana but otherwise the latest one seems to take priority.

https://imgur.com/a/OAZ5BQw

https://imgur.com/a/7vOqkqr

Player.log (150.2 KB)

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Issue is still in the game a month after release of this node

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