The second arrow does nothing (because Suckerpunch) and the first arrow explodes immediately (because Rapid Detonation, so those two nodes work against each other.
Another question: is ‘mana consumed’ like from the Infused Discharge (consume mana to deal more damage) and the Dark Quiver mana consumed node equivalent to mana cost for the Ethereal Arrows node?
so if i have 200 mana and 1 point into this which means consume 5%
that means the skill now will cost base 8 mana cost ( which i can modify with reduce cost etc) + additional 10 mana that is consumed? if so this is really awful and gonna make skill really hard to maintain. ty
also id love to ask 1 more quesiton scorpion arrow mention that it convert alll shock chance into poison but does it also convert shock effect/duration into poison duration? thank you !
The trick is if you’re using a 0 mana skill to build elemental arrows and have the gain mana on using 0 mana skill passive you tend to make it all back. The problem is it just… doesn’t do much umless you stack a ton of +mana.
Umm kinda makes take different approach give up the elemental arrow all together and spend points on defensive options… give up this point and not relay on 0 mana cost skills to recover mana which also take slots on skills instead of using utility skills
about Scorpion arrow node do you have a clue if it convert shock duraiton to poison duration aswell? or its only chance?
sounds like pain in the ass when you stack attack speed. wouldnt it be worth while to give up these nodes and have more freedom with attack speed? i support we could get on items mana gain on hit or reduce mana cost… for the base cost