Bird type enemies are overtuned

Not sure if this is intended but the bird enemies in echos feels waaaaay overtuned compared to other enemy types/groups.
Especially the meteor and white sigil birds cast on top of one another - if you are animation locked in that moment you will likly get oneshot (hell my manifest armor almost got oneshot Oo)

I’d like to see less stacking of aoe fields or tuning of damage for bird type enemies. Or not putting 5 meteor idiots right next to each other. The distance also seems really high. Sometimes it feels you get off screened.

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https://forum.lastepoch.com/search?q=embermage%20order%3Alatest

Yes, they get commented on fairly frequently, though they’re less of an issue compared to when they were implemented.

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