Bhuldar's Wrath, question on % Physical Damage for Earthquake

Bhuldar’s Wrath says “Earthquake is converted to Fire” and the “Physical” tag is removed and “Fire” tag is added (I can see that on the skill).

But…

If I equip “Increased %Physical Damage” Idols, the tooltip of Earthquake goes up, and the same is true for Vale Warrior on the passive tree.

Is % physical applied to the “base” (Physical) Earthquake first, and then Bhuldar’s Wrath converts that total to Fire?

That’ll be an error on the tooltip, damage conversion happens before damage modifiers are applied.

Would the Primalist node “Ancestral Weaponry” work with the Bhuldar’s Earthquake?
(It adds a flat +50 melee cold damage to 2h blunt weapons)

Yes, that’s one of the things that make that weapon and skill do so much damage, you have several sources of massive flat damage & I assume that earthquake has a large added damage effectiveness but I’m not at a pc to check.

The one thing I’m not entirely sure about is whether the weapon’s conversion of earthquake to fire only converts the base damage like the skill node does or if it converts all added damage as well. Since I’m not at a pc I cant see if there’s any alt text that specifies the conversion, nor can I test it.

the affix line says it converts the base damage of EQ… so any other flat damage u add wont be. adding % increased physical damage should still increase the flatt physical, ffrom the weapon itself for example. for most EQ wearbear/charge builds with a standard passive tree. ur eartquake does roughly about 50% physical, 30% fire and 20% cold. Which is why scaling general % increased melee damage is better than a specific one.

and yes… added flat damage for EQ is applied at 300% effectiviness

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Yeah, it’s a big chunky weapon & there are several passives that add big chunky damage & the skill tree has a lot of nodes that add big chunky % more damage. All leading up to metric (not Imperial!) fucktons of damage.

For free on use of a non-channelled movement skill.

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