Yes, that’s one of the things that make that weapon and skill do so much damage, you have several sources of massive flat damage & I assume that earthquake has a large added damage effectiveness but I’m not at a pc to check.
The one thing I’m not entirely sure about is whether the weapon’s conversion of earthquake to fire only converts the base damage like the skill node does or if it converts all added damage as well. Since I’m not at a pc I cant see if there’s any alt text that specifies the conversion, nor can I test it.
the affix line says it converts the base damage of EQ… so any other flat damage u add wont be. adding % increased physical damage should still increase the flatt physical, ffrom the weapon itself for example. for most EQ wearbear/charge builds with a standard passive tree. ur eartquake does roughly about 50% physical, 30% fire and 20% cold. Which is why scaling general % increased melee damage is better than a specific one.
and yes… added flat damage for EQ is applied at 300% effectiviness
Yeah, it’s a big chunky weapon & there are several passives that add big chunky damage & the skill tree has a lot of nodes that add big chunky % more damage. All leading up to metric (not Imperial!) fucktons of damage.
For free on use of a non-channelled movement skill.