This is my first post on here, and if this topic has already been brought up somewhere else I apologize, but I wanted to put my thoughts out there and see if anyone else shares them.
For the setup, I’ve been bringing up an alt, my first Rogue, and trying out playing ranged. I’ve been playing it as close to a starter as I could, not using my stashed items and with minimal crafting. Now on to the problem.
Is it just me, or does playing a ranged rogue feel dull to anyone else? and I don’t mean in the “I don’t like the playstyle” kind of way, I enjoy the playstyle, it’s much more dynamic than my main (A warpath sentinel), it’s just that it ends up feeling weirdly flat after a short time playing in a way I couldn’t describe for a while.
I took the past few days to try and figure out what the problem was, and I think I’ve good idea of what’s not landing. Gear. Specifically weapons. Bows feel like there’s a linear progression from one to the next, with little to no deviation, once you find a good bow of a type you’re not going to find one that’s much better till you get the next type, same with quivers, you find a good one then have to wait till the next type. meanwhile all the other classes get a much larger variety of weapons, Melee characters get three base styles, with both one and two hand variants of each, and even casters have three options, but bow users get a single item path.
The part that really gets to me is that it doesn’t have to be that way (Unless there’s a coding issue that I’m unaware of, since I’m not a CS person.) there are options for interesting ranged weapon types. For example.
Heavy Bow: More base damage, with an intrinsic pierce, but without the ability to use a quiver with it. basically a true two hander for ranged characters.
Crossbow: low attack speed, but in exchange you can fire without stopping moving. allowing for a much more mobile playstyle.
Hand Crossbow: Lower base damage, but a true one handed weapon that you can use a shield with.
I don’t know if those could all be properly balanced, they only took me a day and a half to come up with, but I think that the space for interesting ranged weapons should be explored, as the lack of variety is, at least for me, making the ranged playstyle, interesting as it should be, fall flat.