Yes. It no longer rolls on bows, not because it was overpowered, but because the affix is balanced for 2h melee weapons which have a higher affix effectiveness than bows, because of this its value on bows couldn’t get close to 50% and so it couldn’t act as a viable alternative to crit avoidance.
Devs, how come there is still no fast gambling option??
anyone know where to get the gladiators oath sword drop cause site says note random and can’t be gambled and noone i have talked to know and google doesn’t help either only found one person asking and noone could give him answer either.
That is most likely Majasa Boss unique drop.
There is no mercy among the sands of the arena. Majasa demands beauty, be it the glory of victory or the dance of blood.
Devs confirmed it was not able to drop entirely in 0.8c.
Not sure if this changed now. Would be nice to have a confirmation, if it’s able to drop now
so would majasa be lagon or the electric chick laith right before him?
I just can confirm Gladiator’s Oath is now a random drop and can also be gambled in 0.8d
Majasa is the desert god(dess?) who we haven’t seen in the game yet.
also, as Heavy just said, the item can now drop randomly in the game. someone on discord posted a screenshot of it and said they found it killing normal mobs in the level 55 timeline.
Reading properly also gets rewarded some people say:
Would have expected that in the Item Category, but well^^
Guess we all missed it
hmmmmmm, i could have sworn that wasn’t there when i read it the first time… but it was literally the first thing i read after waking up, so i’ll blame the lack of coffee.
Yeah, she’s the one we’ll be heading to after Lagon in chapter 9.
Thank you guys for these changes! Even though you nerfed the Dancing Strikes part of my build… I guess we will work around it now
Not only yours
Those changes were for the better, it opens up so many more opportunities for the rest of the dancing strike skill tree, which is great btw.
Rogue did had waaaaaaay too much more modifiers. And they simply just added up too much.
All the changes including DS and Shift were necessary to open up more build variety.
These patch notes are pretty bad, like Path of Nerfs
I am so confused - EHG nerfs Dancing Strike but leaves Multishot, nerfs Hail of Arrows indirectly by heavily nerfing Shift but leaves Siege Quiver and Elemental Arrows buff intact for a free 74% elemental resistance making physical bow builds far stronger due to gearing and Multishot is just the best ranged skill currently for Rogue - I can accept these heavyhanded nerfs, however -
I cant really accept this one, especially after replaying my very old Shaman who now actually felt good to play due to mana restore - not even attempting to balance it by cutting the mana gain by 50% from triggered totems for example its just flat out removed - using 4x idol slots/1 specialised skill and rng based restore and constant totem lag wasnt enough of a trade off apparently
Going to take a break from LE for a few months as lost all motivation for now
I get it. That is why I don’t feel sad about it or anything. Indeed, I discovered other interesting interactions due to this change
Because being able to get effectively unlimited mana & being able to spam the most expensive skills isn’t working as intended.
Because being able to get effectively unlimited mana & being able to spam the most expensive skills isn’t working as intended.
Then they shouldnt of given it in the first place, all it took was a few minutes testing it, this isnt even a damage issue for me, its a QoL issue that you dont have to attack every mob with tempest strike - the Shaman needed a boost anyway. Again its fine for my Sync Strike Bladedancer to hit 220k on the dummy with a 1second cooldown with infinite mana giving me a permanent 500 ward uptime - my Shaman does 5k with Maelstrom at full stacks per second on the dummy with 900% increased damage for example…5k
It was likely an oversight where the person that added it forgot about the idols.
Does your maelstrom example include a staff with a decent amount of adaptive spell damage?
Because being able to get effectively unlimited mana & being able to spam the most expensive skills isn’t working as intended.
theres alot more to it than just unlimited mana. That part is broken. But an internal timer where you can only proc the idols 1x every 10 seconds. OR the mana back is reduced to 1 mana per point instead of 4. There were alot of things to do other than completely cut it off. Having thorn totems proc and gain mana changed many playstyles and builds and made them feel smooth instead of cluncky. Now its back to using tempest strike for mana gain… tempest strike. Mana back on thorn totem also meant 100% uptime on Spriggan and werebear. This completely revamped them so we didnt have to worry about mana and transforming back to human to be squashed. Earthquake a skill that we have barely been able to use before we can now actually sustain in a fight. (yes spamming it was a little much) but being able to use it more often than 1x every 20 seconds felt so much better.
TLDR - Primalist felt good with a new way to sustain mana. Its felt clunky with mana for a long time. People got excited (me included) Hopefully if/when it gets love in the future some form of mana gain comes back that doesnt include swinging tempest strike slowing at the air to recover… which you cant even use in transformations…
Edit: I want to add. Why is it fair that sentinel can spam rive fast as hell and fill its mana up in 1 second and then spam erasing strike (a high Mana costing damage skill equal to earthquake) and that be ok.
Please fix “The Dreadnaught’s Deck”. I believe most of us experiencing HUGE FPS drop in this particular map!