Admittedly Iām not that happy with the nerfs to Majasa.
As @Llama8 has pointed out in another thread, itās a matter of knowledge and learning. Not only the fight but also propper character building.
This isnāt meant to be a āl2pā response. Itās related to my personal experience.
In the past we had several threads where people stated that the overall difficulty of the story is way to low. Thus the gameplay might feel boring for people if itās just a walk in the park.
With this feedback in mind the content got a bit harder, but the overall difficulty curve became smoother.
Actually were getting the higher difficulty in the story. And imho this isnāt a bad thing.
Iāve played the last chapter before patch several times with fresh SSF characters and no BIS gear with different builds like Void Knight, Necromancer and Bladedancer. There were some points where I could not get past in the first try. for example the Crystal Lotus. This beast was hard. But on the 3rd or 4th try, when I adapted to the pattern, maybe visited the gambler to get a better ring, I was able to beat it.
My point is that there wasnāt and isnāt a difficulty spike throughout the story that canāt be beaten. Itās just that people adapt to the obstacles differently and also at different speed.
To me it seems a bit impatient in some cases. Thereās no harm if thereās a boss (itās the final boss for the 1.0 release) that canāt be done in the first try. And if your build struggles at Majasa, you will propably also struggle with later mono bosses. Nerfing Majasa means that you now donāt need to adapt and can beat her with worse gear and fleshed out build. This doesnāt help on the long run, because now people did not learn what they did wrong.
Most cases itās just undrusing the crafting system and not knowing the best synergies, using low level item bases, etc. At some point people have to learn this. Else it will just push that exact experience to a later point in the endgame. A story endboss is a nice milestone for this. Why not let it feel like an achievement to have beaten the story, rather than make it accessible for everybody without effort.
When I remember Wolcen, the good memories are the bossfights, that were really challenging on the higher difficulty on a first timer character. I couldnāt beat the first one for 2 days. I was nervous when I faced the second one. This was really nice.
I get that this is all depending on personal preference. And a huge part of my opinion is biased because I play LE already for so long. Iām aware of this. A new player might struggle with that difficulty. But how long ste you considered to be classified a new player? Chapter 9 already is a dozen of hours into the game.
My take on difficulty would have been (as suggested some times already) to have gear as quest rewards that has some fix affixes that help the player to build defenses properly. So nobody ends up at the start of chapter 9 with 0% poison resistance because he āforgotā to build it.
Saying all this Iām sure that EHG have made the right decision for the majority of their player base. I just wanted to share an opposite opinion within all the praises for the nerfs.
Cheers