After considering community feedback, we felt that the 0.8.2g changes over-corrected the stability requirements, so we’re aiming to strike a balance.
The maximum stability benefit from corruption has been increased by around 7%, so that echoes at the start of a 350+ corruption web give exactly 50 stability.
Empowered timeline 3rd quest echo stability requirements now range from 750 to 900 (from all being 750).
2nd quest echo stability requirements have also been increased slightly for some empowered timelines.
3rd quest echo stability requirements for non-empowered timelines from Ending the Storm and onwards have been reduced by 50.
The maximum stability for empowered timelines is still always twice the requirement for its 3rd quest echo.
Quest Echoes
The state of a quest echo is now reset each time you enter it. This fixes various problems, such as objective indicators not appearing in a quest echo if you had previously abandoned the echo, or if you switched to empowered before completing the whole quest line.
User Interface
Grand Blessings now replace standard blessings in the “Discovered Blessings” section of the blessings tab when discovered.
The functionality you choose for left click is now saved between game sessions.
The icon for left click now updates if you configured left click to use a skill.
The search box when you first open the skills panel now works with most skill tags.
Chat
Chat has been re-enabled with improved spam prevention. We still have more improvements planned.
Improved the performance of the chat window. This will mitigate the game freezing if a very large amount of chat messages are being received.
Chat messages can now be 280 characters long (from 220).
Controller Support
Fixed a bug where using skills (especially movement skills) with a controller could freeze/crash the game in certain situations.
Clutch. Now I can pick up some builds that I set aside due to crashing every 5 secs. I know you guys want stay away from zoom style gameplay but completely killing the .exe to was a little too drastic to make your case.
I noticed the chat lagging again. Last night a dev said something about a charity stream, then everyone started typing ”<3” and it literally took 20 sec to freeze. I had to disable it because I was droppin frames like crazy.
If you continue outwards on your mono web after killing the boss then you’ll be getting around 30+ stability per mono rather than resetting the web with a shade and going back to 10 per mono. So running monos for blessings should be quite a bit faster than before 0.8.2.
I’m not resetting MoF just for that reason to get to 30+ stability nodes but even than it takes more than 30 runs to get to 3rd quest. Not to mention with increase of stability suddenly you get more hard modifiers even if you avoid corrupting MoF. Try running Spirit of Fire and see for yourself how long and hard it gets even without extra corruption. Farming for 10% chance items or certain blessing got much harder and longer to do. Not fun. Imagine new season where you have to grind blessing and/or items every single time. If that’s what EHG believes is fun I’ll just pass. Might as well just play PoE.
Given the 3rd quest for the lvl 90 monos wouldn’t spawn until you’d done at least 25 timelines then you’d have a % chance of it spawning, I don’t think that having the repeated runs of a monolith take up to 30 is too bad (especially since you’ll spend most of your monos getting 30-40-50 which would reduce the number needed further).
I’ve just checked on a character that had been working on the empowered Black Sun & he’s at 40 stability per mono with a required stability of 800, that would be 20 monos required if I went “sideways” and only did ones that gave 40. If I continued to push outwards & was getting 50-60 stability, let’s call it an average of 50 for argument’s sake, that’s only 16 monos.
Running empowered monoliths to get a better roll of a desired blessing is an endgame activity for min-maxing a character that’s already at a fairly high level of power (ie, can cope with doing the higher stability monoliths) & I don’t think that somewhere between 10-30 monoliths per blessing is particularly unreasonable & it’s going to be faster than before 0.8.2.
For sure, its absolutely reasonable. But I think most of the frustration with the idea of runs taking longer (certainly as someone who has been farming a lot for a few days) with the way the Blessings are handled after the 3rd Quest Echo, rather than the business of actually running the echos.
I wouldn’t want to derail to that point from here but its been raised separately from a few different angles, all ultimately related to things like trying to get a better roll or a blessing from the 2/3 slot pool.
Edit: I probably derailed so will delete if necessary!
I agree with @Llama8 that if your going for higher stability nodes then its faster than before 0.8.2
And even if youre not going for the higher stability nodes, its actually about the same number of echoes as before, and even easier to end up with low modifiers.
Heres an example of an empowered (Age Of Winter) i just finished :
I didnt go for neither rewards/stability or corruption, but only chose the modifiers that suited me
I saved the Beacons for later so i could use them to make modifiers run out
I got the boss at 32 echoes, and 2 low modifiers (before 0.8.2 the average was for me 30-35 echoes, and a whole lot more modifiers)
Try empowered Spirits of Fire. That 250 stability addition to SoF that has hardest modifiers makes it much harder and slower to run. Not to mention that going deeper into web for that higher stability node only leads to paths are getting cut by node that corrupts MoF. All that is making farming 10% item (and certain blessing) much harder and takes unreasonable long time even if it is meant for end game imo.