Beta 0.8.1 Patch Notes

Passives

Acolyte

  • Forbidden Knowledge grants 5% necrotic resistance (from 3%).
  • Bone Aura grants 20 armour (from 15).
  • Unnatural Preservation grants 8% ward retention, and 4% poison and necrotic resistance (from 6% and 3%).
  • Putrid Demise grants 4% poison resistance (from 2%).

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Primalist

  • Life in the Wilderness now grants you endurance threshold and makes all your endurance and endurance threshold also apply to your companions, but it no longer grants health to you and your companions.
  • Envenom grants 8% poison chance (from 10%), but 8% poison resistance (from 5%).
  • Avian Shelter grants you 14 endurance threshold and grants you and your minions 4% physical resistance (from granting you 2% glancing blow and your minions 5% glancing blow).

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Druid

  • Blossoming Vines grants 10% healing effectiveness and minion healing effectives (from 15%). Now also grants 10 health per point and can have 10 point allocated (from 8).
  • Barkskin grants 15 armour (from 10) and no longer grants health. Now also grants 2% endurance per point and can have 8 points allocated (from 10).
  • The Tremor specc proc’d by the Tremor node now deals 60% more damage.

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Rogue

  • Guile grants 5% poison resistance (from 4%).
  • Siege Quiver grants 1% elemental resistance per arrow (from 4%).
  • Critical Precision grants 8% increased crit chance per sword or dagger (from 10%) and 12% crit chance while wielding a bow (from 15%).
  • Duellist grants 4% increased damage and dodge rating (from 5%).
  • Sapping Strikes can have 4 points allocated (from 5).
  • Lethal Cadence can have 5 points allocated (from 10).
  • Agility grants 0.2% increased damage per 1% movement speed (from 0.3%).
  • Tempo grants 10% increased melee damage (from 15%).
  • Weapons of Choice changes
    • Sword and Dagger gives 20% increased crit chance instead of 15% crit multi.
    • All other bonuses that were previously 15% per point are now 20% per point.
    • Can have 8 points allocated (from 10).
  • Assassin’s Quiver grants 8% increased crit chance (from 10%).
  • Heightened Senses grants 7% crit avoidance (from 6%), but only grants 5% crit multi (from 6%) and can only have 5 points allocated (from 6).
  • Barrage of Pain grants 3% increased crit chance per stack (from 4%).
  • Perfect Aim grants 3% critical strike multiplier (from 4%) and 3 health on crit (from 2 displayed, 8 actual).
  • Rain of Arrows grants 25% proc chance (from 17%) and can have 4 points allocated (from 6).

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Sentinel

  • The mastery bonus for Forge Guard grants 35% fire and physical resistance (from 30%).
  • Abyssal Endurance grants 8 health, 4% void resistance, and 4% phys resistance (from 10 health and 4% void resistance).
  • Singular Purpose grants 25% increased damage (from 15%), but no longer adds void resistance, and has 4 max points (from 5).
  • Battle Hardened grants 4% physical resistance when hit (from 3%).
  • Inner Flame grants 5% fire resistance (from 4%).
  • Defiance grants 3% elemental resistance (from 2%).

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Mechanics

Gambler

  • All items cost more gold at the gambler.
  • For most item types the cost has been increased by around 65%.
  • For item types for which end game sub types drop early (e.g. rings) the cost has been increased much more substantially, especially for those early game base type (e.g. silver rings now cost 2400 rather than 50).
  • The cost of class-specific items have also been increased more substantially.
  • This is to ensure that there is always a relevant gold cost to gambling.

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Set Affixes

  • Set affixes are an interesting mechanic, which we may bring back in future. However, the current implementation only works well for a narrow range of stats, and set resistance affixes lack flavour while feeling necessary rather than build specific. This means that instead of the set bonuses being interesting options they’re just a mechanic that adds complexity without depth and worses the issue of resistances having increasing returns, flying in the face of our goal to mitigate this issue with the classic resistance system.

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Other Changes

  • Increased the XP requirements of levels 86 and above. The increase is larger at higher levels.
    • Level 90 requires 6% more xp from level 89.
    • Level 95 requires 11% more xp from level 94.
    • Level 100 requires 43% more xp from level 99.
  • For effects such as “less damage taken while moving” and “fire aura stacks gained while moving”, using a movement skill such as Shift now correctly counts as moving.
  • Added an Increased Experience shrine.

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Uniques & Item Sets

  • All uniques added before Beta 0.7.7 have been reworked or improved, in addition to other changes.
  • Added 9 new uniques which exclusively drop from new Timelines in the Monolith of Fate.
  • Added 4 new uniques which exclusively drop from the new Empowered versions of existing Timelines in the Monolith of Fate.
  • Added 7 new uniques which can drop throughout the game.

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Invoker’s Set

  • The Invoker’s Frozen Heart now grants 13% increased cold spell cast speed and 30% to 75% freeze rate multiplier (from 6% to 16% less cold damage taken).
  • The Invoker’s Scorching grasp now grants 13% increased fire spell cast speed (from +13 melee fire damage).
  • The old melee oriented version of The Invoker’s Scorching Grasp has been split into a new unique ring, Sunwreath.
  • 2 set bonus changed to 13% increased elemental spell cast speed (from 80% Increased Fire Damage if you have directly cast a Lightning Spell Recently, and the same for lightning damage from cold spells, and cold damage from fire spells).
  • 3 set bonus changed to +1 to fire spells, +1 to cold spells, +1 to lightning spells (from +50% elemental resistance).

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Legacy of the Quiet Forest

  • Grants 30 to 145 armour (from 50 to 100).
  • Grants 30% to 45% void resistance (from 10% to 15%).
  • Grants 30% to 45% poison resistance (from 15% to 20%).
  • Grants 30% to 45% poison resistance while transformed (from 30% to 50%).

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Mourningfrost

  • No longer increases damage taken by 1% per point of Dexterity.
  • Now reduces physical and cold resistance by 1% per point of Dexterity.
  • No longer increases health by 3% to 10%.
  • Now grants 30% to 100% freeze rate multiplier.

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Rahyeh's Light

  • No longer grants health or refreshes Fire Shield (which has been removed).
  • Requires level 76 (from 33).
  • Grants 75% increased fire damage (from 15% to 35%).
  • Now also grants 5% to 25% less fire damage taken on block.
  • Now also grants 75% fire resistance.
  • Now also grants 75% healing effectiveness.
  • Now also grants +1 to Judgement.

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Balance Changes

  • Alchemist’s Ladle grants 20% to 45% ailment chances (from 15% to 35%) and now also grants 13% increased attack speed.
  • Arboreal Circuit now also increases minion movement speed by 5% to 10%.
  • Artor’s Legacy grants 20% to 50% increased chill duration (from 20% to 40%).
  • Beast King grants 25 to 35 melee physical damage (from 15 to 25).
  • Bleeding Heart grants 5% to 9% of damage leeched as health (from 5% to 7%).
  • Bone Harvester’s Skeleton Harvesters deal 30% more damage and have 90% more health.
  • Boneclamor Barbute grants 35% necrotic resistance (from 15%).
  • Boulderfist now also grants 14% to 24% increased melee stun duration.
  • Calamity now also grants 5% to 10% increased fire spell cast speed.
  • Chains of Uleros grants 24% to 60% necrotic resistances (from 20% to 40%).
  • Chimaera’s Essence grants 6% to 12% movement speed while transformed (from 5% to 10%), but requires level 22 (from level 4).
  • Cinder Song grants 15% to 25% spreading flames chance (from 10% to 20%).
  • The Claw grants 30 to 50 health (from 30 to 40).
  • Close Call now also grants 4 health gained on dodge.
  • Culnivar’s Claim adds 16 to 24 spell lightning damage (from 14 to 20).
  • Death Rattle restores 30 health on minion death (from 20).
  • Decayed skull now also grants 3% to 10% more armour.
  • Doublet of Onos Tull grants 100% to 140% minion bleed duration (from 100%).
  • Draalsting now also grants +1 skill level to poison melee attacks.
  • Dreamthorn grants 25% void penetration (from 15%).
  • Eterra’s Path now also grants +1 skill level to Entangling Roots.
  • Exsanguinous grants 2 to 7 adaptive spell damage through its implicit (from 2 to 3).
  • Eye of Reen grants 25 to 45 melee fire damage (from 25 to 40).
  • The Fang grants 50 to 75 health (from 40 to 65).
  • Fighting Chance now also grants 5% increased movement speed.
  • Frozen Ire’s Tundra Nova deals 110% more damage.
  • Grimoire of Necrotic Elixirs grants 30 to 40 necrotic damage to melee attacks and spells on potion use (from 20).
  • Hammer of Lorent now also grants 20% to 80% increased melee damage.
  • Hollow Finger now grants 13 melee necrotic damage (from 4).
  • Humming Bee grants 3 to 7 ward gained on melee hit (from 3 to 6).
  • Ignivar’s Head now also grants 40% to 60% increased Fire Aura area.
  • Isadora’s Gravechill grants 12 to 20 spell cold damage (from 12), but no longer adds flat cold damage to attacks.
  • Isadora’s Revenge grants 6% to 12% necrotic penetration (from 5% to 10%).
  • Isadora’s Tomb Binding grants 20% to 35% increased armour (from 30% to 60% increased health regen).
  • Keeper’s Gloves grants 17% to 37% poison resistance for you and minions (from 17% to 30%).
  • The Last Laugh now also grants 5% of overkill damage leeched as health and correctly states that its cull effect is melee specific.
  • Morditas’ Reach now grants 1% to 1.5% cold damage leeched as health (from 1%).
  • Oceareon can now drop throughout the game, rather than exclusively from the Empowere Ending the Storm Timeline (a new exclusive unique has been added).
  • Orchirian’s Petals’ implicit grants +3 attunement and +5% to all resistances (from +5 attunement and no resistance bonus).
  • Orian’s Eye grants 75 to 150 mana (from 50 to 150) and increases duration of stun immunity by 75% to 150% (from 50% to 150%).
  • Plague Bearer’s Staff grants 10% to 20% blinding poison chance (from 10% to 15%).
  • Prism Wraps grants 3% to 8% of elemental damage leeched as health on crit (from 2% to 8%).
  • Rainbow Edge’s shock, chill, and ignite chance is no longer melee specific.
  • Reach of the Grave now also grants 7% to 12% increased minion bow attack speed, and 7% to 12% increased minion cast speed.
  • Ring of the Third eye grants 15 to 18 ward (from 15).
  • Riverbend Grasp grants 18% chance to throw an axe on hit (from 15%).
  • The Scavenger grants 30% to 45% increased dodge rating (from 20% to 45%).
  • The Slab now also grants 20 to 40 health.
  • Snowblind grants 20% to 40% cold resistance (from 14% to 20%).
  • Fixed Snowblind saying that it only gave 20% blind and chill chance (it actually gives 40%).
  • Soul Bastion now also grants +2 skill levels to Soul Feast.
  • Soulfire now also converts Hungering Souls to fire.
  • Storm Breaker grants 30 to 60 mana (from 10 to 30).
  • Stormtide grants 115% to 185% shock chance (from 110% to 150%).
  • Strong Mind grants 200% of maximum mana as stun avoidance (from 150%).
  • Suloron’s Step reduces physical resistance by 75% (from 100%).
  • Taste of Blood now also grants 15% increased bleed duration.
  • Tempest Maw’s Storm Sprites deal 30% more damage.
  • Tome of Elements now also grants 10 to 15% increased chill, shock, and ignite duration
  • Titan Heart grants 15% less damage taken while wielding a 2h melee weapon (from 10% less damage taken, with no weapon condition).
  • Titan Heart now also grants 30% to 40% increased melee damage.
  • Torch of the Pontifex’s Burning Skeletons deal 33% more damage and have 150% more health.
  • Torch of the Pontifex’s Cremate effect deals 25% more damage.
  • Urzil’s Pride grants twice as much increased mana regen and no longer has a cap to its mana regen increase.
  • Undisputed’s physical damage buff grants up to 250% increased physical damage (from 200%).
  • Valeroot grants 60 to 80 health, mana, and thorns (from 40 to 60).
  • Vipertail now also grants a 7% chance to summon a primal serpent on kill with serpent strike.
  • Volcanus’ Flame Shards now deal 110% more damage, travel further, and pierce.
  • Ward Trail grants 50 to 150 dodge rating (from 50 to 100).
  • Wing Guards grants 18% to 28% chance to gain haste on hit (from 14% to 24%).
  • Yrun’s Wisdom grants 65 to 145 health (from 45 to 125).

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Art Changes

  • Updated the 2d art for Bone Harvester.
  • Updated the 2d art for Keeper’s Gloves.

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Affixes

Aims

  • Separate defensive affixes from other affixes so that there’s freedom to choose interesting and damage oriented affixes without worrying that you should be focusing on defenses instead.
  • Make Exalted items more consistently appealing, with enough power to justify using one if it doesn’t have your ideal combination of other mods.
  • More of your offensive power should stem from items, so that getting item upgrades feels more impactful and rewarding.
  • Increase the build-specificity of items, so that the items you’re looking for are ones that are good for your build, not just generically good.
  • None of the changes detailed here affect idols unless explicitly stated otherwise.

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Class-Specific Affixes

  • Added +Level affixes for all specialisable skills. These are all prefixes and are distributed across helmets, body armour, and new class specific relics.
  • All other class specific affixes have also been changed to prefixes so that they no longer compete with defensive suffixes.

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Tier 6 and Tier 7 Affixes

  • The T6 and T7 values of all affixes have been increased.
    • There is always a gap between a maximum T5 roll and a minimum T6 roll, so even the lowest roll T6 affixes are notably stronger than anything that can be crafted.
    • In most cases the maximum T7 values have been increased by more than 30%.
  • Rarer affixes now roll as Tier 6 and Tier 7 more often. This effect is much more pronounced for Tier 6 than Tier 7
    • For example, this causes +level of skills affixes in particular to roll as T6 97% more often and T7 44% more often than a common affix.

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Resistance Affixes

  • Set resistance prefixes have been removed.
  • Regular resistance suffixes have been buffed by up to 40% at higher tiers (except for elemental resistance). Two average T5 resistance affixes can now grant 75% resistance.
  • Increased the value of the idol elemental resistance affix by around 20%.
  • Increased the value of other idol resistance affixes by around 30%.

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Defense Affix Changes

  • Flat health regen is now a suffix, has higher values, and can now roll on boots, but can no longer roll on body armour.
  • Vitality can no longer roll on gloves, rings, or relics.
  • Frailty Chance is now a suffix, can now roll on amulets, but can no longer roll on rings.
  • Stun avoidance is rarer and can only roll on body armour and catalysts.
  • Hybrid Health Leech is now a suffix and can no longer roll on rings.

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Utility Affixes

  • Added mana is now a prefix, can no longer roll on sceptres, wands, staves, or gloves, but can roll on boots and body armour.
  • Added mana now has higher values as mid and high tiers (up to 35% higher at tier 5).
  • Increased mana regen is now a prefix.
  • Mana efficiency is now a prefix.
  • Increased movement speed is now a prefix.
  • Increased Chance To Find Potions can no longer roll on boots.
  • The Freeze Rate Per Stack of Chill affix is now a prefix.

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Minion Affixes

  • Added an increased Minion Melee Damage suffix which can roll on swords, axes, and pole arms.
  • The Minion Health Regen affix now grants flat regen rather than increased regen to be more generically useful. It now only rolls on helmets, belts, and relics (from those three and also body armour, gloves, boots, rings, amulets, shields, and catalysts).
  • The Minion Dodge Rating affix now grants larger amounts of dodge rating at high tiers. It now only rolls on helmets, rings, boots, and relics (from those four and also body armour, gloves, belts, rings, amulets, shields, and catalysts).
  • Increased Minion Damage is now a prefix, has slightly higher values, and can no longer roll on weapons.
  • Increased Minion Physical Damage is now a suffix, and can only roll on sceptres and staves.
  • Increased Minion Damage Over Time is now a suffix, and can only roll on swords, axes, pole arms, and wands.
  • Increased Minion Spell Damage is now a suffix, and can roll on swords, axes, sceptres, and staves.

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Other Affixes

  • Increased physical, fire, cold, lighting, necrotic, poison, and void damage affixes can now also roll on belts.
  • Increased Critical Strike chance can now also roll on gloves.
  • Increased Damage over time can now also roll on gloves.
  • Increased fire, cold, and lightning damage affixes can now spawn from level 1.
  • The increased elemental damage affix can now spawn from level 8 (from level 1).

 

Enemies

 

Scaling

The full set of changes in 0.8.1 are expected to be a net increase to player power, especially in terms of damage. We’re fairly happy with the current pace and difficulty of the game, so enemies are being buffed slightly to compensate.

  • Enemies deal 3% more damage
  • Boss enemies have 9% more health
  • Other enemies have 5% more health
  • Slightly increased the power of enemies at higher levels (these changes are multiplicative with the ones outlined above)
    • Increased the health of enemies from level 64 to 100 by up to 3.8% (higher increases at higher levels)
    • Increased the damage of enemies from level 76 to 100 by up to 1.2% (higher increases at higher levels)

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Lagon

  • Fixed a bug where in the Monolith Lagon fight he would sometimes immediately damage players at the start of phase 3, killing them before they had time to react.
  • Fixed a bug where Lagon would start using an ability just 0.4 seconds after the start of phase 3, rather than waiting the full 4 seconds for his emerging animation to finish. This caused his first ability after emerging in phase 3 to not animate correctly and could cause his continuous eye beam to fire at odd angles.
  • Lagon now takes less damage in phase 3, particularly while re-emerging. This effect is more pronounced in the monolith version of the fight.

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Crustaceans

  • Fewer Giant Crabs spawn in monolith zones.
  • Increased shininess of Giant Crabs and Crablings by 100%.
  • Crablings now have a more distinct texture from Giant Crabs.
  • Added an additional crab.
  • Giant Crabs are now 5% smaller.
  • Fixed the idle animation of Giant Crabs and Crablings not looping.

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Other

  • The following bosses and minibosses and large enemies now always drop a rare item (like rare enemies do):
    • Haruspex Orian
    • Voidfused Forge
    • Void Centipede
    • Void Amalgamation
    • Temple Guardian
    • Ancient Dragon
    • Flame Guard Sulla
    • Siege Captain Caliga
    • Admiral Harton
    • Wraith Caller
    • Ortra’ek the Survivor
  • Resurrects After 2 Seconds monster mod
    • The resurrected monster now loses 3% of max health each second after being resurrected, causing it to die automatically after 15 seconds.
    • The resurrected monster deals 50% more damage after resurrecting (from 40%).
    • The resurrected monster takes 25% less damage after resurrecting (from 30%).
    • The resurrected monster has 35% increased movement speed after resurrecting (from 20%).

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Campaign

  • Removed the Ruins of Maj’elka zone.
  • Improved visuals for Chapter 3 zones before the Temple of Eterra.
  • Improved visuals for Welryn Outskirts and Risen Lake.
  • Improved visuals throughout Chapter 5.

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Graphics

  • Updated the outline visual effect for hovering over enemies, minions and breakables.
  • Updated the visuals for Meteor.
  • Updated the visuals for Glacier.
  • Updated the visuals for Volcanic Orb.
  • Updated the visuals for Lupine Remnant enemies.
  • Updated the visuals for all Ethereal Reflection enemies.
  • The hit flash on Osprix is now correctly confined to the shape of their wing feathers and tail feathers.
  • Reduced the size of the katana base type’s model by about 15%.

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Sound

  • Alric now has unique voice lines.
  • Added a new looping sound for when Devouring Orb is active.
  • Added a new sound for Void Rifts created by Devouring Orb.
  • Added a sound effect for Aftershocks created by Earthquake.
  • Added a new sound for Fireball.
  • Added a new sound for Lightning Blast.
  • Improved Reaper Form sounds.
  • The sound for Reap now follows the player.
  • The sound for toggling Aura of Decay now follows the player.
  • Void Bats and Phrax now have wing movement sounds.
  • Fixed the timing for the flamethrower ability used by Infernal Husks.

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User Interface

  • The character model preview on the character select screen now shows the equipment of the saved character.
  • Greatly improved the positioning for item, item comparison and skill tooltips.
  • There is now a fade effect when moving the cursor between skill and item tooltips.
  • Added a new tooltip for hovering over the Health Globe.
  • Loot filters now display the last game version they were modified in.
  • Updated the notification that is shown when you add shards to your forge.
  • Fewer shard notifications are now shown when transferring shards from your inventory to the forge, to make it more readable. Shattering an item still lists each shard gained separately.
  • If an item has more than 2 prefixes or more than 2 suffixes it should now show these affixes. This is to improve clarity for legacy items, many of which may be created by this patch’s affix changes.
  • The following buffs now have an icon above the Action Bar:
    • Alignment (Paladin passive, healing every 3 seconds).
    • Ambush (Beastmaster passive, damage every 3 seconds).
    • Fresh from the Forge (Sentinel passive, melee and throwing damage every 3 seconds).
    • Preparation (Mage Passive Spell damage every 3 seconds).
    • Patient Doom (Void Knight passive, damage every 3 seconds).
    • Reaper’s Ascendance (Reaper Form stacking spell damage).
    • Storm Claw (Swipe Added Lightning Damage).
    • Void Aegis (Void Knight passive, less damage taken and a retaliation)

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Social Features

  • Added a /all command to chat. This allows you to switch back to global chat from a private message without having to use your mouse.
  • Fixed a bug where the chat window would close while typing a message in some situations.
  • Players with invalid usernames (i.e. too many characters or contains special characters) will now be prompted to change them after logging in.
  • Fixed a bug where the Runed Primordial Turtle pet was unavailable to select for players who own it.
  • Fixed a bug where Reap and the Rogue’s hybrid melee/bow skills would not show in ladder entries on the website. This fix only applies to new ladder entries.
  • Fixed a bug where class-specific leaderboards on the website did not show entries from characters who had selected a mastery class. This fix only applies to new ladder entries.
  • Fixed a bug where your username in-game would not update after being changed by the Support team.

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Optimization

  • Greatly improved the performance of Casting visual effects (visuals that appear around the player when using a skill). This will make framerates more consistent during combat. This optimization will be brought to more types of skill visual effects in the future.
  • Greatly improved the loading times for the videos that play when creating a new character.
  • Improved the performance of the outline effect which appears when mousing over an enemy, ally or breakable.

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