Tweaked several Tornado nodes to make it a bit more powerful at low investment.
Lasting Storm: max points 5-> 4. value per point 20% -> 25%.
Strength of Air: max points 5-> 4. value per point 20% -> 25%.
Hurricane: max points 5-> 4. value per point 20% -> 25%.
Frequent Lightning: max points 5-> 4. value per point 30% -> 35%.
Overcast Skies: max points 5-> 4. value per point 30% -> 35%.
Debris: max points 5-> 4. value per point 17% -> 22%.
Inferno: max points 8-> 4. value per point 25% -> 50%.
Bug Fixes
Fixed a bug introduced in 0.7.0g that caused most monolith rewards to fail to spawn and issues with dropping items from inventory.
Fixed a bug where basic stats (flat damage, increased __ chance, protections, etc) from the augment trees of Bear, Thorn Totem and Storm Totem were not being applied correctly. These skills should feel significantly stronger.
Fixed a bug where Tornado’s Lasting Storm was actually giving 70% per point.
I’ve been nothing but impressed with how quickly y’alls turn around time is. The loot bug had me uninterested in playing all night so I was happy to see that a fix was already live. Thanks!
Thanks for the patch- can we get specifics as to which primalist nodes were fixed/buffed???
I understand thorn totems, but as someone who has been using that skill, it would be nice to hear which parts were fixed!
This is what I came to the forums to find out to Boardman21… we had patches like every 1-3 days after Beta and now its been quiet. Any ETA on next patch?
Those patches were mostly bugfixes or really needed balancing. That usually happens after a big update, with a few hotfixes in the days after. Those kinds of continuous updates is not a normal thing, and they are most likely working on a bigger content patch, which takes time.