Beloved devs, why Krafton, but not Tencent?

Because those pesky employees keep on demanding to be paid! How unreasonable is that!?!?

Either you missed the point, or you are saying just to say something.
I may remember wrong but This game is advertised as Independent! Check back…
If the game is doing well => generating revenue => people paid!
If you want mooooore than it is an other issue.

Considering that the aquisition is being followed by a hiring spree, I’d say the goal for it is to increase the team so they can put out more and (preferably) better content faster.
Which they likely wouldn’t be able to do with the previous revenue.

I hope that is the case.
But as far as I know I doubt it. So I hope they prove me wrong xd

By not interfering enough?

Yes… yes they are.

Krafton is the opposite though… they cause failure by interfering actively.

I would rather have a company fail through their own problems then through meddling, at least one can say that the people making the product then are responsible for the failure.

So lemme get this straight… and I’m not speaking against your theory there… but just that it’s a bit… short-sighted if that’s the case :stuck_out_tongue:

EHG has an issue with their content production, it’s too slow, too low quality and too low in scale.
Hence they expand their company in major ways… until it reaches 100 people.
EHG still is unable to compete with other games in the sector despite ramping up their workforce. Now they got to pay the money which competitors have to pay but their results are below them.

So first off… the proper solution would’ve been to stay small and rework the pipeline entirely to ensure scaling with size will scale production rather then causing issues with the company setup causing it to crawl to a halt.
Systems exist, they clearly haven’t been used, hence a mistake in management. This is the top-brass job there to handle… or to pay a single person to ensure those things are properly checked and prepared beforehand.
This has not been done or someone is in for a major sueing as well as loosing a license as they broke their contract in a major neglicent way.
So it hasn’t been done, we don’t see that.

That means EHG scaled up without proper preparation… and your argument is that they’re potentially wanting to scale up further then that without having the preparations which clearly fail already failing? Rather then stepping back accordingly - like they should’ve done after 1.0 and 1.1 already, which caused the issue to the long timeframe needed towards 1.2 - they hence push even further forward while their foundation crumbles?

Yes, possible, but dumb, utterly and entirely dumb.
Consoles are a small-scale aspect of revenue, need extreme resources and time and putting this garbage piece of spaghetti code over to it without fixing the core issues first? That’s a recipe for disaster.
But yes, that’s part of their official reasoning.

So, EHG wasn’t able to handle PC with a single focus currently. They were unable to fix balance, they weren’t able to finish campaign, they weren’t able to stop double-dipping of factions, they weren’t able to keep repeating market destructive exploits away, they weren’t able to provide high-quality designed changes (Boss Ward is a factually different design methodology then what DR was, not a exchange), providing a functional long-term economic system, upkeeping relevance of older designed systems through future-scaling.

And they want to add another construction site?

If that upholds actually as the reason - which it isn’t likely to be the real reason mind you - then the product is doomed to fail.

BS, Guillemot didn’t need any help doing that!