Barrels don't disappear in "The Surface"

In “The Surface”, barrels can be destroyed and the appropriate destruction animation will play. The issue is that, after the barrel is destroyed, the model/asset of the undisturbed barrel will remain, as if it’s an uninteractable environment object.

Also in “The Shattered Valley”

This is an issue in a large part of the game now. The barrels “break” but are still there visually and they cannot be passed, as in they block your path.

Edit: Includes things such as impassable doors as in this shot. This is The Shattered Valley in the Ruined Era (as noted in the picture) in the campaign.
Impassable Destroyed Door

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