In “The Surface”, barrels can be destroyed and the appropriate destruction animation will play. The issue is that, after the barrel is destroyed, the model/asset of the undisturbed barrel will remain, as if it’s an uninteractable environment object.
Also in “The Shattered Valley”
This is an issue in a large part of the game now. The barrels “break” but are still there visually and they cannot be passed, as in they block your path.
Edit: Includes things such as impassable doors as in this shot. This is The Shattered Valley in the Ruined Era (as noted in the picture) in the campaign.
Impassable Destroyed Door