So here is an updated bone nova golem build with a high ward twist, using the new Volatile zombie skill introduced to us this patch.
I’m going to keep it simple.
Marrow ShardsWe use marrow shards to hit our golem to proc it's bone nova ability, gain mana back, and apply on hit effects, like fraility, and slow to multiple enemies thanks to marrow shards ability to pierce through allies, and enemies.
Volatile ZombiesWe use Volatile zombies to gain lots of ward, apply fear, and additional armor shred thanks to necro's passive *Aegisfall*
dread shade, Bone CurseWe use Dread shade, and Bone curse to steroid boost bone golems bone nova damage. using dread shade on our bone golem,, and bone curse on enemies. We usually just take dread shade, and instead of bone curse, we run an un-specced transplant for faster mobility in monolith, as having bone curse on anything but a boss, is over kill for damage, so we swap from transplant, and bone curse during boss encounters.
Below is a build planner to the min max defensive setup of the build.
The uniques we are using is Exanguinus, last steps of the living, and strain of souls for maximum value of ward gain.
The rest of our stats on gear, and idols is focused into cast speed, , minion health, ward retention, intelligence, and health.