As an artist, I do not. As I said, I liked it. I liked the washed out shadows and a color palette that looks more like what you’d find in nature. And where a color might be used to great effect to be more saturated, like say the color of a cardinal against the winter trees, it looks that much better. I do NOT at all like things that look like somebody answered the question, “How much color do you want?” with “All of it.” I don’t like the oversaturated color palettes of a lot of contemporary movies, and I especially don’t like the fads of orange/blue or green/grey that is awash over so much. Watched a TV show the other day (can’t remember what it was) that everything was so green the reflection on the black actors head was like watching everything through a plague filter and the the lips on the white actors made them all look like they had jaundice.
The artwork for LE, while it has come a long way, is still one of my biggest beefs because the characters look like ‘cartoons’ ESPECIALLY on the log in screen. Not a deal breaker for me because it’s clearly the art direction they wish to move in but as I’ve said, my saturation for the game is not set to 70% and it’s way more aesthetic pleasing to my eye and not so in-your-face. For me it’s way too reminiscent of d3’s look but even more ‘animated’ feeling.
I will say that because I have not played d4 this is all based on seeing dozens of screen captures or youtube game play. So I don’t actually know what it looks like “LIVE” per se.
It is what it is. I don’t have any desire to play d4 (and actually as it turns out, can’t because it won’t run on a Mac in Bootcamp.) Besides game play wise it sounds like a bullet dodged so I’d hate to start playing it, love the aesthetic and it turn out to be a crap game.
For me, color palette wise and aesthetic wise my favorite game I’ve ever played was Hellblade: Senua’s Sacrifice. d4’s ‘look’ reminded me a lot of that (obviously minus the super, super high rez motion capture)