You are right. There are some mechanics that don’t work together in that regard.
Yep. Currently there is no use of having affix shards as real items in the inventory. The fact that shards of the same type don’t even stack, makes it even more inconvenient.
I’m ok with having to pick the shards up. The vacuum that got implemented a while ago so you don’t have to pick up every single shard is a good QoL improvement, already.
Personally I’d wish that shards would have a higher vacuum range (screen wide?) and be transported into the forge instantly on pickup.
There’s no satisfaction in opening the inventory and press the “send…” button. It gets more and more tedious the longer you play the game.
I’m not demanding a autoloot/-stash feature on walk over, but I also don’t think it would impact me or my playing experience in a bad way.
The current mechanic seems like it wants to add something meaningful to something unimportant by just making the acquisition more noticable to trick the mind of players to think it is worthwhile. But as there is no importance in picking up the 590th added health shard, this trick doesn’t work for everybody. It’s just artificially making some easy thing more complex without adding a real value to the task.
I personally don’t read what shards are on the ground. I just click on the one that is nearest to my position to vacuum them all in. And this also happens so fast that I can’t read what shards else I picked up.
And nobody would want to search his inventory, if he had picked up a “+1 to Skill X” shard, he’s searching for.
It’s 100x faster to just open the shards stash in the forge and filter for the affix you desperately need.
I’m just curious why the obvious solution isn’t added. Make it an optional toggle. This way everyone gets their wish. People who want to loot them manually can, those who don’t want that - don’t need to. There’s no losers in that scenario.
I could see some saying “I don’t want it, but I don’t want them to either because it puts me at a speed disadvantage.”
Sounds silly, but I really feel this would happen, regardless of the scale. I simply want to play the game. Picking up one affix and looting them all around me is a good step. I’d settle for this. But simply removing that aspect is rational imo. I get that ‘feelings’ with affixes when I craft. I think this should be how it is. I get nothing but minor annoyance when I had to pick each one up, and annoyance has no room in a game like this for me. Glad it was changed, but would welcome another push lol.
This is a perfect statement to fit my own personal experience. Regardless of how they end up in my forge stash, I’m not looking at the affix shards. I’m simply picking them up passively (auto pilot mode if you will) as i’m moving forward.
Any given topic is going to reach a point where there is nothing new to say, and this topic is miles past that point. Nothing has been said here that hasn’t already been said in any other thread.
I think that you should consider where you, personally, think the value lies in starting a “new” discussion thread that is just going to grow into a carbon copy of a dozen others that already exist. I don’t want to know your answer, I just want you to really spend some time honestly asking yourself if starting this argument up again has added any genuine value to the community.
I’ve seen a lot of topic being discussed here on the forums that are carbon copies of other threads. People come up with suggestions and feedback that and feel like they found something new or interesting to talk about.
In my 2+ years membership I’ve seen so many reposts and necro-ed topics I can’t count. And there are people that play LE even way longer than me.
Yes, would be cool, if everybody would spend some time to search for similar topics instead of creating a new one.
On the other side its also an indicator for importance of a topic when it is recreated a lot. Shows that theres much attention.
I think @Silverfisk is just defending himself because he was getting some negative comments.
He’s a relatively new member and hasn’t the background to know which topics are discussed to death, already. It’s not that he spammed here or writes posts to annoy people.
So let’s be gentle. Sometimes a recreation of a topic brings it to attention for new members that hesitate to post on a topic that has 200+ answers, already.
And I merely have to ask why a new poster would be met with such comments.
Usually something like "welcome to the internet’ comes to mind, but eh, it’s still humans being humans. Lets ‘try’ to be better.
I suspect quite a bit of it may be due to this topic coming up fairly frequently and the devs having commented on it fair frequently (probably more so on discord). It does feel like this (and trade & mana potions) are topics where there is nothing new under the sun (ie, everything that can be said has been said).
Hi, I’m definitely in favor of autopicking crafting materials, or in settings to have the option to turn on/off autopicking.
Or at least have the option to enlarge the sign when shard drop(kind of like in loot filter), personally it’s too small for me and hard to click on…
I am also in favor of autopickup for affixes. After a certain point of having numerous shards, players will just stop reading what shard is on the ground. This counters the objective of shard drop being rewarding. It becomes annoyance instead.
A compromise would be for the loot filter to be applicable to shards as well. It will reduce the amount of clicks and should be simple to develop given that the current loot filter already have all the affixes.
I think this is an absolutely excellent suggestion.
I understand the “loot explosion” psychological explanation and its value to some players. I also understand the tedium of picking things up. Myself, as a player who hates to leave anything laying on the ground (OCD issue), picking up affixes after my 30th mono of the day is pretty painful but I can’t leave things laying around making the place untidy.
Having a toggle would be a superb compromise.
Also, on the discussion of duplicate posts, again I see the merits in both sides of the debate. Older players can get fed up with seeing the same posts, newer players don’t always have the time or inclination to do lengthy searches & reading. Sometimes they just want to express their own opinion asap, sometimes older topics are locked out.
I think the way around this is sadly forum moderation (sucks to be those people). Forums mods should make stickies for oft repeated topics and merge in new topics into those threads. This would be a ton of work for forums mods, but then again maybe some of the older players who live in the forums would volunteer to fill those roles as community forum mods?
Either way, it’s important for the continuing future of the community here if we are all a little patient with newer players just arriving. I think we need to greet them all in the nature that we would wish to be greeted. Planting the seeds for a continuing civil and pleasant forum/game community, rather than one based on antagonism
On a side note. (this thread is pretty derailed anyway, mods asleep)
How does it normally work when the developers answer to feedback and suggestions?
It would be nice to be able to see the result of community involvement, what features are changed/added/removed because of the active community
Also regarding dev posts. Is there a dev tracker? I have tried using @developer as posted by in search, but that didn’t work.
That would be an awesome feature, a dev tracker. I have seen it in other forums.
Well, by reading the reason why they want to it to be the way it is and comparing it to my experience i want to give my opinion. Personally i don’t even read the shards anymore, i just vacuum them and auto send them to the forge whenever i open my inventory, which makes so i don’t pay attention even when i drop a shard that i should be excited (like a +levels to x skill that i am using).
So a possible idea would be:
1- Divide all shards by rarity; Common, uncommon and rare.
2- Common shards are vacuumed and go directly to the forge;
3- Uncommon and rare shards don’t vacuum and players can choose if they want them to go directly to the forge or not;
This way picking up the vast majority of the shards would not be a pain, while providing some excitement when a rarer shard drops.
Personally, I don’t mind having to actively pick up the shards. I don’t understand why they are treated as an inventory item, though. I can’t imagine it is any kind of engine limitation given that shards that are picked up in End of Time are automatically transferred to the forge rather than landing in inventory.
Ultimately, if I were to request any kind of change here it would probably be that as a middle ground. Manual pick up/auto transfer. Either way, it’s far from a deal breaker for me, so I’ll happily take whatever the devs ultimately choose to do (even if I end up wishing they chose differently).