Auradin/RF The complete build. 8mil+ tick damage

Hello everyone my Auradin build is about ready where I can discuss it. I’ve seen many people say they love Consecrated aura but it’s slow at bosses. So I set out to prove that wrong! It has incredible damage scaling and currently can kill T4 Julra in 3 secs and reg Abby in 25 secs.

On the boss target dummy doing 8.2mil tick damage and with a tick rate of 2.75 times per second you melt the target dummy and bosses. Ontop of that while doing 1,000c you will instantly 1 shot anything that dares leap into your Aura to attack you. Which creates tremendous defense through offense.

With that said I discovered some secret tech in my build that synergizes well to make the build overall scale defensively with it’s unlimited offense. Being that we are an attunement stacking/endurance threshold build via the passive. I’ve decided to bring in the Wall of Nothing for the build. Where that massive endurance threshold = ward decay threshold.

To bolster this Armor we are using Vessel of strife which gives us everything we really want in an Aura build. Mana for damage, Ward retention, + spell damage and most importantly our sizeable health regen applies to ward per second. Making us have tremendous safety vs 1 shots and sustain vs Dot.

In regards to belts I decided on Chains of Uleros for the implicit Mana and 12% damage but more importantly you convert all potion to ward and have 25% more ward from potions. So every potion gives me around 1k ward. Allowing you to have an active extra defensive you can pop potions before large mechanics or to quickly recover that ward protecting you. (bonus is easy to get 3LP so slamming great offense and defense stats)

Inside the Javelin tree I also am using banner which gives us % spell damage and endurance threshold per attunement. Which really sky rockets the builds damage and defensives since these are what we are stacking.

I’ve played many builds this season but I keep coming back to this one. It’s my main and there are just so many ways to scale it to really make it a fantastic S tier build all around.

Here is a link to my build planner if you have any questions let me know. I’m still experimenting with a few ideas and idols however this build feel fantastic and is just a joy to play and Min/Max. Mono’s and Bossing are melted by the Auradin.
https://www.lastepochtools.com/planner/ApyjR3LQ

3 Likes

Have you created a loot filter for this build? It’s a lot of fun so far even with just starter gear.

1 Like

I am not great with loot filters and kinda have a generic one for all my characters that I pick up gear I feel is valuable and keep adding to it based on rarity or cost related to MG.

I’d make sure though you have some weaver idols selects like healing effectiveness or Sentinel healing effectiveness as it take some time to get perfect 25 healing small ones with good mods.

I’d also keep an eye out for double mana as this really scales your damage as well. Then the ultra rare weaver idol that is ward retention, ward per sec/health and health regen. Which if you plan on doing a Vessel build really makes you tanky latter on.

Yea it definitely is and really takes off when you start scaling everything.

Hey, Thanks for the suggestions. Will do. Not sure what a vessel build is yet, but will do some searching.

1 Like

Vessel of strife is a relic. I’m wearing it in the planner. What it does is applies up too 40% of your health regeneration as ward regeneration. So it’s a very powerful item that double dips defensively. You stack health regen and you also get ward per second.

(example if you have 100 health regen you also have 40 ward per second just from the health regen)

This is also why those weaver charms are sought after because they have ward per second and health regen. So you double dip. You get the initial ward per second then again from the health regen.

So with some correct gear you can very high sustain due to regen and ward generation.

Oh, wow. That seems pretty cool. I will definitely add that to the list. I’m still trying to get the shield to drop though. One thing at a time.

1 Like

could you load up a video to see some gameplay?

1 Like

The order of using skills(snapshot version):
Javelin hit the target (60% more).
Javelin Dash to flag(+2%inc per attunement and trigger Julra’s Stardial x2).
Activate Holy Aura.
last:judgement

during the duration of the judgement, you can receive the damage bonus from it throughout the entire process.

in the planner, there is no Stardial

I think a vid would be better to showcase the build’s playstyle.

Also why do you not take Urgent Inquisition instead of say Divine Destruction? It should be adding 52 mana cost = 104% more damage with Pious Offering.
Also do you really need maxed Sanctified serenity? You have so much healing effect, I feel those would go much better in Lingering force/Destructive Impact for QoL.

Edit: Also no Crit avoidance, 30% crit redn and no blind seems a bit sketchy. A Leonine greathelm should fix it tho.

There is a video of gameplay (not made by author) here: https://www.youtube.com/watch?v=T_7JTGmCPT8 The author offered suggestions and multiple players were asking to see his build which he kindly posted here. Highly recommend trying it out. very easy to assemble and starter version does not require specific gear of any kind.

1 Like

The core of this build’s damage comes from one thing: Healing Effectiveness. To read how the build is generated, see here: (https://www.lastepochtools.com/build-guides/judgement-aura-paladin). It provides the Core buildout but Abombdachamp tweaked it further.

1 Like

I thought about it if I do ill post it here. Kinda would like to show it bossing and it’s damage.

Yea currently not using Stardials. I did test out a perfect rolled one in place of crab ring and does raise my damage up too 9.8 mil. Just losing the crab ring at this time and movement kinda sucks. It’s such a good overall ring.

This build is an endurance stacking health regen vessel build. Crab ring has + 6 all stats so we get some needed ward retention and huge vita health regen on implicit which is more endurance threshold and more ward. Also the big % to armor and swiftness to run faster with my aura.

I’d still like to get my health regen higher.

Bingo.

I don’t like crit avoidance. I’d like to raise my crit reduction just haven’t worked that into the build. However with 2800 HP and 3200 ward with block it’s very tanky. Not to mention chance to just be missed by 16% with Wall of nothing and the sustain with Vessel.

I could pick up blind but just haven’t because my other defensives are strong and damage is so good as well. 1k+ corruption is just smooth.

I thought about the helm it’s just my current helm is soooo good with every affix I need a sealed affix that is super powerful and double main T6 affixes. It’s just an overall amazing helm that adds so much defense and offense.

We path to pious offering via divine destruction. It’s a good more multiplier that 1 taps mobs in mono’s (they are high health) and good for melting bosses down. If I pathed the other way would have a wasted point that does nothing.

That would be something I have to test. I just tested symbol of sacrifice and the node is bugged.

Healing effect is really strong. Yea the build where it’s at is mostly due to QoL and make adjustments as I go. It feels comfy in 1k corruption and nukes bosses. Which is why I shared it and people were asking for builds on that video. Appreciate some suggestions for the thread for players.

I’d also like to highlight this here. My build is in a spot it’s good enough to discuss and was getting a lot of questions. By no means is this build pefectly Min/Maxed or have I tested everything. This build is just a blueprint for a strong S tier overall build and players have agency to tweak it.

I really love an endurance stacker health regen vessel build and it works perfect with the Auradin. I’d like to get more endurance and health regen and am more focused on that currently. I want more EHP and sustain.

I got about 6 other build ideas I’m working on really would like a strong melee build with Seed/Wall and Vessel maybe a set item but can’t figure that one out yet.

So I’ve done some testing and tested how much damage increase nodes like Sanctified Serenity is and could I path over too Urgent Inquisition. My thoughts are my original planner is a good guide but below is what I would do with 27 points once you have high healing effectiveness and near 1k mana.

You definitely want 4/4 Sanctified serenity likely for awhile. In the planner below though I’m 2/4 now so I could take 2 points and path up too Urgent Inquisition which is a large Dps increase with my stats.

I could take 2 points out of Destructive Impact which increases Aoe by 30% each point and put that back into Serenity but I wouldn’t because of mapping the increase in Aoe is such a QoL and the larger aura means getting hit less.
https://www.lastepochtools.com/planner/BEb9rRjo

However going from 2/4 Sanctified serenity too 4/4 with Urgent inquisition raises my tick from 9.4 mil too 9.6 mil. (Keep in mind increases in tick damage is a big deal at 2.75 ticks per second 200k is going from 25.85 mil Dps to 26.40 mil) So I could see a world where farming really high corruption bosses or uber you go pure Dps route and use Julra ring and just try to 1 shot them.

With only a 1 LP Julra ring granted it’s perfect I can get my tick damage up too 11.4 million or 31.35mil Dps. So you likely could just keep scaling get a 2 LP Julra or double and cheese stuff like Falconer.

Personally I wouldn’t run Julra ring though all the time for mono’s you lose swiftness, armor, all attributes, ward, HP and stuff that makes 1k+ corruption comfy.

Just my thoughts after some test. There is an all around build and likely a pure Bosser build if you wanted. The damage though with great gear in the all around build is still a super fast bosser. Just what you want to Min/Max and feels good for the player.

I think you were onto something here after testing but the play was taking points out of Sanctified to get Urgent Inquisition while still having QoL for overall mapping. Which is why threads like this are fun. Ideas to test and options players can tweak builds with.

1 Like