Aura of decay vfx and soul feast vfx sfx

Aura of decay VFX looks flat and too translucent at the moment. Its flatness becomes really apparent when standing on a slanted surface like stairs.
Please increase opacity and change vfx to make it a bit more 3d looking. Maybe add some little bubbles or rising gas etc from the ‘decay’.

Also soul feast vfx and sfx looks underwhelming. I just feel like there needs to be a bit more continuity when the hit occurs on the enemy and when the soul fragment goes to the character. I don’t know how I’d like it to be improved but I hope it will be in the future.

Thanks

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