Aura of Decay SpeedRunning Necromancer 7.10

I’m slowly creeping my health up but still at around 2400ish. I’m not sure about the self poison, I don’t think that’s what’s killing me. I am however still getting hit by random stuff that ends up killing me, sometimes even stupid things like a minion bolt (physical damage). I’m assuming it’s crit-ing me to get the kill but I’m not sure. I’m going to have to take a careful look at the gear to figure out where to get another 1000 health, that seems impossible at the moment. I’ve put all my (limited I guess) resources into health and still lagging pretty far behind. I’m wondering if I should invest in CSA instead?

Make sure you have health idols on. Make sure to take the 24% free increased health at top of necro passive tree. Get lots of hybrid/flat health on gear. around 4k health you should have over 1200 ward generation/s thats when its real tankiness kicks in. as you near 5k-6k health if you really max out you near the 1900 ward gen/s which makes you absolutely a tank. Then its just a matter of running around never being hit. Taking the bone armor inside transplant can help as its gives DR. Stacking health/dodge is more important than resistance in this build. Movespeed shouldnt be underestimated either as it can be the difference between getting hit and not is most cases.

I like the build but I don not like that you have to spend most points in a tree other then tree where AoD is in. I hope AoD builds will become viable when mostly using the Lich tree :crossed_fingers:t2:

You can play this build as a lich as well.

Thx Boardman - I took a longer look at the gear and I can see it’s just going to take some patience to get Tier 5 Health stats. I’ve got a few Tier 4 and 5 but a lot more Tier 2’s due to fractures. Need to get the boots as well, but I think mostly need to craft the items.

Kind of off topic and likely covered many other places, but this is where the game’s loot system shows a big weakness. “Rare” drops and gambles are actually less valuable because there’s essentially no chance you will get the 4 affixes you want, whereas getting a white or blue drop allows you to control that aspect. Maybe you roll a perfect “core” stat but then you have to take a penalty for cleansing the affixes. I love that the crafting allows for creation of the exact affixes you want, but it also kind of skews the pleasure of drops/gambles. Honestly I have no idea how to get around this.

Boots are the easyest part of this build to get, just need to kill 1 boss a bunch of times in monolyth.
(though a perfect roll one will probably take a whole bunch of kills).

For the other gear pieces: loot filter should help with that.
You won’t find a perfect 4 T5 rolled item, but you might find a perfect 2 roll item etc.

though i prefer craft RNG over … IDOL RNG which can only lucky drop

@boardman21 First of all, thank you for all the builds you make for the community! I’m new to the game (started yesterday, but PoE for 7 years), but I already realize how big of a contributor you are!

One question, and something I would LOVE to see in your videos, is WHY you decide to choose the combinations you do. Especially why you chose to use a skill over another. To save time, this information could go into the section where you say how many points are allocated where (I can pause video to figure that out).

I’m just now leveling this, but I’m wondering things like “why rip blood vs drain life” or within rip blood “why mana feast vs septic blood.”

Would LOVE to get your input on things like this and I think it would really help others when they are trying to design their own builds.

Leveling guides would be nice too :wink:

My latest 2 videos i have started giving detailed explainations about each node i take and why. Please watch my 1.5 million damage video released just last week and let me know if this is what you are looking for?.

As for leveling guides, so far i only have 1 for acolyte out that works great for either mastery. Ill link both below so you have easy access. Thanks for the kind words and the feedback :slight_smile:

More detailed section on the skill nodes

Acolyte leveling guide

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@boardman21 Wow, yes, that video is great. I haven’t watched it in entirety, but from what I saw of the skill section it was great. Only other thing I could ask for is alternative skill path considerations/suggestions for those who want to explore a bit and try other options (and theoretical pro/cons for them).

(And thank you for being so responsive on the forums!)

Ill see what I can do. Videos might drag on for hours I start theory crafting all possible routes and why it might be good or bad haha

I do have one question for this build though, why the necro mastery? Wouldn’t lich be better because it gives more damage proportional to your missing health? As far as I can tell we dont have any minions so the Necro mastery doesnt actually have any benefit does it?

Yes and no. Yes you can play as either mastery. As necro you get 400% bonus global damage for the leech to power node synergy with river of bones. You can also steal alot of the bonus damage and low life damage in the bottom of lich tree. That 1.5 million damage build above is what I came up with shen i switched masteries

@boardman21 I’m still new, so bare with me! My understanding is that “river of bones” will double your crit chance from 5 to 10%. It will also give 20% crit leech x 10 (from “Hollow Lich”) for 200% inc damage on crit.

I’m missing something in my math here and I’m guessing it is because I dont understand what you mean by “leech to power node.” Could you explain a bit more in detail? If you are free, it is certainly much appreciated!

As a side note, as a brand new player, I did not realize that certain skills are locked behind the mastery! I thought the mastery was just for the bonus it provided. Wish those skills had a red boarder. I realize NOW that they were covered up for a reason, but they are not very explicit about why they were being covered up when the button just says “preview passives” instead of perhaps “preview LOCKED passives”

yeah top halves are lockeed if your not mastered there. Im not sure about the node river of bones math, alot of people think its broken, but it works and it gives 400% damage at 5 points. When i i say leech to power node i mean the node in bottom lich that makes you not leech for 10x your leech into to damage and river of bones in top half of necro.

That is definitely broken then, from how it is worded it should not impact anything but critical strikes. I hope they fix how it is phrased soon (or fix the bug). Things like this are not good for any players in my opinion.

Perhaps, but atm its once way to make the necro actually feel good for damage without using minions.

If that node alone is giving 400% damage then that sounds broken since it should give 20% leech on crit that Hollow Lich then converts to 200% increased damage, though IMO it should still be “on crit”.

So unless you’re getting an additional 20% leech from elsewhere that sounds like its bugged.
@Hackaloken

I can’t say if it’s a bug, but the leech to damage lich node seems to work on any kind of leech and treats different kinds of leech as separate sources. That includes minion leech. So the Necro node gives 20% leech and 20% minion leech, which is where the 400% end total comes from. As another example, the unique wand that gives 10% leech to skeletion spell and bow attacks gives 200% increased damage when you have the lich node. That means the game is treating the leech on the wand as 2 sources, 10% minion spell and 10% minion bow.

Edit: sorry, had this window open and didn’t notice that the last post was 9 days ago.

I think that’s what the bug is, since your character doesn’t benefit from the minion leech, it shouldn’t have that converted to damage from Hollow Lich. @Hackaloken @EHG_Justin

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