so i’m finally on my 8th character (6th to reach monoliths) and it is the Beastmaster.
i’m gunna keep it real with you, i played a beastmaster pretty heavily in the beta and remember it being… much better than it currently is.
look, i get that the idea of having this big long list of synergistic talents focused on one effect is a neat idea that really makes it feel like you’re building up to something, but i need you (the devs) to take a step back for a moment and look at aspect of the shark.
We only get (113?) points for our passive tree by the time we hit the level cap, we have to spend 20 just to get into our mastery tree, which means at most we get 93 to actually play with.
So why did you decide that aspect of the shark required 26 points BY ITSELF to max out?
why did you make it so pitifully weak that the only way to make it grant a viable boost to mine and my minions damage requires that i get all the way through is wacky subtree? you realize i can’t survive even the low level monoliths solo if i go aspect of the shark, and if i don’t, and instead prioritize the other half of the talents not related to it just to survive a hit, it now takes whole minutes to kill enemies that any other character will walk by and afk one shot at the same level?
i could also complain about how squishy my pets have been al throughout the leveling process and how the revive mechanic forces you to stand still for way to long in a game that is extremely punishing to people standing still for any amount of time for any reason at all, but that’s an issue shared by a few classes and builds and isn’t really the focus of this post.
Aspect of the boar should be 30% DR by default and not require 5 more points to make it noticable that every enemy didn’t one shot me for once.
Aspect of the lynx could have its entire tree merged into it’s initial 5 nodes and nobody would notice.
Aspect of the serpent took what should have been a 3 point passive and stretched it into 10.
the passive that grants endurance threshold and physical resistance should be compressed down to 5 points instead of 10, since the node right above it gives poison resist of the exact same amount AND poison chance on hit for both me and my pets for only 5 points.
PLEASE stop starving beastmasters for passive points and let me both survive AND be able to kill a basic mob in less than 10 hits.
I’ve lost all reason to play this character anymore without a dedicated runemaster support there to make me tanky so i can deal at least SOME damage. and i could barely even stomach getting past the first monolith with him…