Asking for a QoL improvement in character building for Rogue characters

A simple change that will change a lot:

In Falconer skill tree the “Wilderness Scout” node (the one that gives Health + Dodge Rating) should have 10 max points instead of 8. This simple change will improve character building diversity in Rogue characters a lot, as non-Falconers will have the option to go further in Falconer skill tree without “wasting” 2 points in order to reach the passives that require 10 points in this tree, as the rest of the passives in “range” are mostly of no interest for Bladedancer and Marksman.

Please EHG. It’s a simple change that will offer a lot of improvement.