Exactly the same. Stun, stun, stun, ground AoE, point blank AoE, one-shot, one-shot, one-shot.
I play a level 94 Spellblade. I have max resists, crit avoidance, and ~35% armor. I run a ward build with as much ward generation, retention, and threshold as I can. I watch my modifiers and choose my EMs carefully when possible.
No, I don’t have perfectly maxed out defenses, but the fact I can complete one EM in a reasonable manner and then get one shot in the next is THE definition of imbalanced. This is obviously a problem unless, of course, you’re playing one of the more prolific builds, all of which are completely busted by comparison (Runemaster, Falconer, Warlock, etc). The theme here being ranged builds.
It’s clear why the consensus is that melee sucks in LE. I spend all my time dodging telegraphs and get punished for attacking due to the constant barrage of stuns and AoE ability spam. It also doesn’t help that to continue gearing up, you really have to run EMs for the best loot. It simply makes no sense whatsoever to require the best gear in the game before starting the endgame gear grind.
This is exactly how D4 was at the beginning, and also like D4, once you get to the actual endgame in LE, it appears you’re stuck with only a few masteries/builds that can progress efficiently. I’m not saying it’s impossible to progress with my current build or others, but one is unlikely to do so when the game becomes this tedious, frustrating, and simply put, not fun at endgame.
I actually really enjoy LE and will continue playing. However, if balance isn’t adjusted, this post will age like a fine wine. Please come at me, though, because the same people who said this wasn’t an issue in D4 at the beginning are the same ones who currently shame the game for its lack of build diversity.