Even with the introduction of ranked leaderboards, barely anyone wants to stop grinding to even attempt them. Barely anyone is playing in general. Here’s the three core problems with Arenas currently:
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Pointless loot and stopping action every 5 levels. If you were to grind a 500 level arena, you would be pressing '‘Attempt harder challenges’ 80 times during the run. 80 pauses, are you kidding me? At worst, there should be a confirmation to continue every 25 levels. Even that is tedious. Right now it is atrociously tedious and annoys the user and also destroys immersion. They should just scrap this mechanic and simplify the situation. This was actually a mistake made by the Grim Dawn team on their arenas… just let the user go at it and give them a reward at the end that reflects the wave they got to. Don’t overcomplicate it with ‘FOMO’ and making a player feel bad if they died taking a challenge instead of receiving a reward. Again, this Dev team has had time to see the flaws in the Grim Dawn system and somehow made it worse. The whole reason you would even do an Endless Arena is to feel powerful, and poking the user every 5 seconds and changing the map every 3 minutes is unbearable.
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They take so damn long. I just spent 35-40 minutes getting to Arena level 250ish. That’s insane. A player gunning for a 500+ Arena shouldn’t have to invest a large portion of their day to just attempt to get a high wave. Take a hint from Diablo 3 and other games, and allow the user to start at the last checkpoint. Do the devs really think I want to sink 4 hours of gameplay into doing 2-3 leaderboard attempts? That’s pretentious and reveals that the devs do not play their own game.
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The Arenas are an absolute mess. You have to constantly move in a circular patten along the bottom of the screen to avoid off-screen shots that you have no way to prepare for. The map layouts are absolutely goofy as well. This is a major Last Epoch problem in general. I thought initially the enemies that can shoot from 2 screens away were just something they hadn’t fixed yet. They really don’t play their own game. There’s nothing skillful or enjoyable about kiting a mob and realizing you just dashed into 200 icicles you had no way of knowing were in flight. It turns battle into some form of roulette where the fantasy of feeling powerful is completely lost.
I have no idea what the devs were thinking with this. It’s very very clear they do not play their own game and this is just a cashgrab for middle aged programmers and coders who need to buy a wife and pay off that second mortgage. A lot of shrines don’t even work in Arenas as well, so you risk dying to get a potential reward only for it to not spawn or be active.
There are also countless other giveaways that these devs do not play their own game. For example, disabling chat is something you have to uncheck and recheck every single time you restart the game. So everytime I open this game I have to see some pathetic twitch viewer saying something edgy before I have to open menus and redisable it.
I don’t know how a company that has received such a ridiculous backing and support is able to mess up so badly, but I guess this is just the state of ‘shareholder’ gaming companies in 2023.
You honestly might as well scrap the ENTIRE arena system you have made. It is not fun, not fulfilling, provides zero progression, and the playerbase speaks by pretty much nobody even playing them. Just take a hint from Diablo and restart with one map and one layout and work from there. This is a classic case of trying to do too many things, while doing each one of them extremely poorly.