During arenas, trying to push my character limits, I’ve died too many times to not seeing bad stuff on the ground due to several factors. Damaging areas on the ground blend with non-harmful areas on the ground (ie: damaging poison and non-damaging poison one covers the other and they are way too close in color). Poison clouds seem to hover off the found slightly allowing other damaging objects to barely be visible or not visible at all during battle. Then there is the gold laying around in clusters with the tags showing. It would be nice if damaging ground areas were more visible or distinctive from non-damaging areas. Maybe have damaging areas have a red halo or different aura about them so it is a little easier to tell them apart. Also, it would be nice is the gold either did not drop during the fight and only in the barrels at the wave break or remove the tags during the fight. I don’t see the purpose to have gold visible while fighting in the arena. there are loot barrels every 5 wave breaks, maybe put the gold in those. That way the player does not get distracted by the tags showing or the cluster of tags does not obscure damaging areas.
I find this really bad in Magma Arena when spriggans spawn in and leave their poison clouds every where. Magma Arena is quite dark and the ground and poison cloud kind of blend in. Then add in all the skill effects and with zero poison resists since Im a ward build I melt quickly
The poison stuff I’m sure EHG is aware of (as it’s been brought up quite a bit here and in video’s). I haven’t personally found the gold distracting, aside from the unbearable need to collect it.
My only complaint would be that preemptive damage areas (like circles that show where an enemy is about to throw something) are not displayed on the hills of a map that join one elevation to another. They are most likely not adapting to the shape of the terrain and being displayed below it. I also know this has been brought up before as well.
I would also agree about the difficulty of seeing things on the map @sfbistimg describes. It can be quite jarring at times.
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