I was in Arena. At level 20 when I ported to a new area, it froze.
Initialize engine version: 2019.4.40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 6800 XT (ID=0x73bf)
Vendor:
VRAM: 16337 MB
Driver: 31.0.12019.9007
D3D11 device created for Microsoft Media Foundation video decoding.
The referenced script on this Behaviour (Game Object ‘MANA lightning’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘BASE lightning’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘LIGHTNING lightning bolts’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘LIGHTNING lightnign bolts 2’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
The referenced script (WFX_LightCurves) on this Behaviour is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 199]
(Filename: Line: 199)
The referenced script (WFX_LightCurves) on this Behaviour is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 199]
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘WhipHandle’) is missing!
UnityEngine.Resources:Load(String)
VFXManager:get()
VFXManager:OnSubsystemRegistration()
[ line 334]
(Filename: Line: 334)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func
1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider…cctor () [0x00000] in <00000000000000000000000000000000>:0
at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
LE.Services.d__108:MoveNext()
LE.Services.ServiceProvider:InitializeNetworkManagers()
LE.Services.ServiceProvider:ResetInstances()
LE.Services.ServiceProvider:.cctor()
LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
(Filename: currently not available on il2cpp Line: -1)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func
1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider…cctor () [0x00000] in <00000000000000000000000000000000>:0
at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
— End of stack trace from previous location where exception was thrown —
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider…cctor () [0x00000] in <00000000000000000000000000000000>:0
at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
— End of stack trace from previous location where exception was thrown —
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider…cctor () [0x00000] in <00000000000000000000000000000000>:0
at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask)
LE.Services.ServiceProvider:ResetInstances()
LE.Services.ServiceProvider:.cctor()
LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
(Filename: currently not available on il2cpp Line: -1)
[Instantiation] Loaded Serializers:
PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
ConstantRotation - Generated.ConstantRotationSerializerGenerated
SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
FT_LineRender - Generated.FT_LineRenderSerializerGenerated
StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Caching.Serialization:GetSerializers()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Initializing input.
Input initialized.
Initialized touch support.
The referenced script (RuntimeDevMode) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!
(Filename: Line: 334)
A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2373)
The referenced script on this Behaviour (Game Object ‘DevModeWindow’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘!ftraceLightmaps’) is missing!
(Filename: Line: 334)
UnloadTime: 2.317100 ms
game version: 0.9g2
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameVersionManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
UIPanel:GetInstance(Boolean)
UIBase:Awake()
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
UIPanel:GetInstance(Boolean)
UIBase:Awake()
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0
at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0
at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0
at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0
UIPanel:GetInstance(Boolean)
UIBase:Awake()
(Filename: currently not available on il2cpp Line: -1)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
GraphicsBackend.Options.GraphicsConfiguration:Awake()
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
UIPanel:GetInstance(Boolean)
UIBase:Awake()
[ line 606]
(Filename: Line: 606)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Rewired.UI.ControlMapper.ControlMapper:Awake()
[ line 606]
(Filename: Line: 606)
IMGUI OnEnable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ImGuiNET.Unity.DearImGui:OnEnable()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Command line options:
IsDiagnosticLoggingEnabled = False
ConnectDirectlyToGameServer = False
GameServerIP =
GameServerPort =
PlayFabTitleId =
Profile =
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.Core.CommandLine:GetCommandLineOptions(IEnumerable1) System.Func
1:Invoke()
System.Lazy1:CreateValue() System.Lazy
1:LazyInitValue()
System.Lazy`1:get_Value()
LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions()
LE.Services.ServiceProviderInitializer:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 2.387900 ms
Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563436.
Total: 641.307500 ms (FindLiveObjects: 19.930700 ms CreateObjectMapping: 22.597300 ms MarkObjects: 597.820700 ms DeleteObjects: 0.958300 ms)
LoginController EnterState None → CheckForSteam
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogFormat(String, Object)
LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
System.Action2:Invoke(T1, T2) LE.UI.FSMController
1:InvokeStateChangeEvents(T)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
LoginController ShowPanel AttemptingSteamLogin
UnityEngine.Logger:LogFormat(LogType, Object, String, Object)
UnityEngine.Debug:LogFormat(Object, String, Object)
LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
System.Action2:Invoke(T1, T2) LE.UI.FSMController
1:InvokeStateChangeEvents(T)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[FMOD] Please add an ‘FMOD Studio Listener’ component to your a camera in the scene for correct 3D positioning of sounds.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
LoginController EnterState CheckForSteam → LoginPlayer
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogFormat(String, Object)
LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
System.Action2:Invoke(T1, T2) LE.UI.FSMController
1:InvokeStateChangeEvents(T)
LE.UI.Login.UnityUI.d__1:MoveNext()
DodgeAction:Invoke()
System.Action1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore
1:TrySetResult(TResult)
Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
LoginController ShowPanel LoginPlayer
UnityEngine.Logger:LogFormat(LogType, Object, String, Object)
UnityEngine.Debug:LogFormat(Object, String, Object)
LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
System.Action2:Invoke(T1, T2) LE.UI.FSMController
1:InvokeStateChangeEvents(T)
LE.UI.Login.UnityUI.d__1:MoveNext()
DodgeAction:Invoke()
System.Action1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore
1:TrySetResult(TResult)
Cysharp.Threading.Tasks.NextFramePromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
ApplyModifiersBeforeExternalStatsCalculationAction:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
‘filter’ is null!
Did you add the ‘DomainManager’ to the current scene?
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Crosstales.BWF.Manager.DomainManager:logFilterIsNull()
Crosstales.BWF.BWFManager:get_isReady()
Crosstales.BWF.BWFManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
LoginController EnterState LoginPlayer → LandingZone
UnityEngine.Logger:LogFormat(LogType, String, Object)
UnityEngine.Debug:LogFormat(String, Object)
LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
System.Action2:Invoke(T1, T2) LE.UI.FSMController
1:InvokeStateChangeEvents(T)
LE.UI.Login.UnityUI.d__3:MoveNext()
DodgeAction:Invoke()
System.Action1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore
1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask2:SetResult(T) <>c__DisplayClass5_0:<OnDeath>b__0(Actor) LE.Services.<AutoLoginAsync>d__26:MoveNext() DodgeAction:Invoke() System.Action
1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask
2:SetResult(T)
<>c__DisplayClass5_0:b__0(Actor)
LE.Services.d__27:MoveNext()
DodgeAction:Invoke()
System.Action1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource
1:TrySignalCompletion(UniTaskStatus)
LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult)
System.Action1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0
1:<_MakeApiCall>b__1()
DodgeAction:Invoke()
PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
PlayFab.Internal.d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
LoginController ShowPanel LandingZone
UnityEngine.Logger:LogFormat(LogType, Object, String, Object)
UnityEngine.Debug:LogFormat(Object, String, Object)
LE.UI.Login.UnityUI.LoginPanelBase:OnEnable()
LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState)
System.Action2:Invoke(T1, T2) LE.UI.FSMController
1:InvokeStateChangeEvents(T)
LE.UI.Login.UnityUI.d__3:MoveNext()
DodgeAction:Invoke()
System.Action1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore
1:TrySetResult(TResult)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask2:SetResult(T) <>c__DisplayClass5_0:<OnDeath>b__0(Actor) LE.Services.<AutoLoginAsync>d__26:MoveNext() DodgeAction:Invoke() System.Action
1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask
2:SetResult(T)
<>c__DisplayClass5_0:b__0(Actor)
LE.Services.d__27:MoveNext()
DodgeAction:Invoke()
System.Action1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource
1:TrySignalCompletion(UniTaskStatus)
LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult)
System.Action1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0
1:<_MakeApiCall>b__1()
DodgeAction:Invoke()
PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
PlayFab.Internal.d__12:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘’) is missing!
(Filename: Line: 334)