Area design

I’ve noticed many areas seem to play the same with there being a mostly linear path to follow from start to finish which is sandwiched by a pair of loading screens. It seems to be something that also applies to the different towns visited throughout the game with many having npcs that are only ever seen/spoken to once before the player moves onward. If the best parts of these areas were consolidated though into something that offers more exploration both in and out of town then some cool results might be found for each of the eras and time travel between them etc. Been a fun game for me so far