Abom got nerfed too, right? They fixed the snapshotting.
Nothing because LEs inability to balnce stuff is obvious but people don’t care. If you say balancing is important and should be adressed with openly comunicated balancing goals you get even attacked. LE is just the next D3, powercereep galore.
Was this season the Mage rework season? Or Primalist?
Right now it’s the time for Lich and Necro to get the proper buffs and be brought up. Everything else is just getting slight adjusts.
Only nerfs for top builds. Which were needed. And lots of buffs for necro and lich. Minor ones for the rest.
Big ones for primalist companion builds as well.
It was the Sentinel rework right? so was Forge strike buffed to be able to kill Uberroth? No. What about Smelter’s Wrath? Shield throw? Void Cleave? Ever tried Forged weapons against him?
If this is the case then maybe it would be better for them to work on all the class reworks and then release a properly balanced game.

I’m not worried about how bad the nerfs are. I’m worried about how its only been nerfs and not enough buffs.
Well you literally said and I quote “they just nerfed/deleted most builds […]”, proceeding to name a few of the top builds including the 3 I named.
“deleted” is a synonym for “nerfed to the ground” and become “unplayable”.
That did not sound like you were ok with those nerfs.
While Uber Aberroth is a huuuuuuge spike up from all the other content in the game, with a big gap in character progression milestones , I don’t think that many builds need massive buffs. We rather need mroe intermediate content so people have the motivation to play builds that are not outliers long enough to actually do the very top end content.
Also with Primordial’s we have universal power spikes across all builds, so before they buff too much it is fine that we will first see how everything turns out after this patch.
The primordials alone will bring every single build up quite a lot and also will spawn a lot of new builds.
And while there were now crazy buffs across the board, there are quite a few hidden gems there.

Well you literally said and I quote “they just nerfed/deleted most builds […]”, proceeding to name a few of the top builds including the 3 I named.
Yes and that was a reply to this comment:

Personally, I think they introduced Uby so they could have a clear balance goal. Balancing somewhere between 300c and 1000c is too fuzzy a goal to try to chase and it kept getting away from them. So they introduced a static difficulty goal at the top which they will now bring all masteries up to, while bringing down the builds that kill him under a minute.
Which says they thought EHG would be balancing builds around Uber as a goal. This was a reply to my older comment.

proceeding to name a few of the top builds including the 3 I named.
“deleted” is a synonym for “nerfed to the ground” and become “unplayable”.
Yes and the reason I specifically said nerfed/deleted was mainly for the case of Timerot Javelin which I referenced and which has been DELETED, yes nerfed into the ground due to the change to the Battle Standard node. This was pretty much the only use case of the 300% more damage multiplier on that node and EHG have killed it by changing it from affecting all damage to only HIT damage.

While Uber Aberroth is a huuuuuuge spike up from all the other content in the game, with a big gap in character progression milestones , I don’t think that many builds need massive buffs.
I disagree, not only are there are many skills and builds that simply would not be able to do the fight even with massive numerical buffs. A quick and easy example would be Disintegrate, a skill that has already received a substantial rework and buffs and is still extremely lacking. But even disregarding skills with a mechanical disadvantage like Disintegrate, Forged Weapons and Smelter’s wrath, many skills simply don’t possess the damage to clear this content like Flurry, Fireball, Forge Strike, etc. Heck even a skill like Earthquake that was one of the most powerful skills in LE (and still has a lot of more multipliers) can’t clear Uberroth after its nerfs (and it was hit with additional nerfs in these patch notes).
And I am also highly skeptical Primordial Items will be enough to push these skills into Uber viability.

While Uber Aberroth is a huuuuuuge spike up from all the other content in the game, with a big gap in character progression milestones , I don’t think that many builds need massive buffs. We rather need mroe intermediate content so people have the motivation to play builds that are not outliers long enough to actually do the very top end content.
See this is my beef, I dont buy into this narrative at all even slightly. My healing hands vengeance build that procced smites was not able to cleanse enough for uber. Nor was I able to heal or ward enough.
I had 4lp swords, and 2lp+ in every other slot. The fact of the matter is a really melee skill like vengeance or healing hands isnt going to be able to do it, judgement paladin only was able to do it thanks to insane healing/cleansing.
The fact of the matter is uber is so badly tuned its not aspirational, because sometimes your build hits a gear wall of 3lp+ in every slot and still does not have the dps/tank to do it.
if I can face tank 1000c bosses with my 4k health and 4k ward on my build but I cant even get past ubberoth first ward bar without ass clenching for 5 minutes what the hell are we doing. its actually a joke frankly.
The difference between the builds doing uberroth and not is night and day, its actually insane how little they nerfed ES for example, ES does so much damage vs some crap like Skeleton mages, and you expect me to just “grind harder” to beat ubberoth? yeah nah.
Ubberoth is imo a blight on the design of the game. Everything else in the game has a decent curve with some bumps here or there that might be out of tune, ubberoth is like a spit in the face, it legit feels like a korean mmo boss that when you finally beat it they go “actually this boss is only beatable if you hack, so you have been banned, thanks for playing”

See this is my beef, I dont buy into this narrative at all even slightly. My healing hands vengeance build that procced smites was not able to cleanse enough for uber. Nor was I able to heal or ward enough.
The goal is not to facetank the boss and ignore all mechanics. Even though most of the absolute outlier builds either did that or killed the boss so fast, that mechancis didn’t matter.
You are supposed to PLAY THE MECHANICS, shocking I know.

Personally, I think they introduced Uby so they could have a clear balance goal.
I don’t get why Uberroth is a “clear balance goal” but the original Abby wasn’t?
Yeah cept the mechanics can also be cheesed by numerous other mechanics like being ranged or not, or you know your minions getting inflicted with debuffs you cant clear because they are big stupid minions.
The pools having debuffs is a “lose more” mechanic. The pools not only do damage, they also inflict crippling crazy bad status. pick one imo.
At the end of the day, the mechanics are not good mechanics because they are spammed to a degree that forces the player to tank them.
its not “outliers” the builds that clear the boss cheat it, builds that dont cheat it through damage or cleanse, simply dont clear.
ive yet to see a clear that is a 20 minute slog fest of perfectly placed pools. Marksmen survives by having a mechanic that ignores the debuff too. life gain on hit is not buffed or changed by healing effect, cause that is strictly related to skills not to passives unless stated otherwise. Healing effect does not work on something like deathrattle that heals a flat amount on minion death, as it is not coming from a skill effect.
So alot of MM clears I saw with heartseeker were cheesing able to stand in pools thanks to healing insane amounts of health per second with tons and tons of hits etc.
Again, the goal isnt to face tank it, then pretty much all the clears are bogus at this point and just points to the boss being extra mega punishing and super scaled which just iterates my point.
explain to me how im supposed to hit the boss when he makes pools at the rate he does as melee, and not just be expected to delete him with damage?
like I liked normal abby felt fair, and like I had to play around the mechanics. This uber fight isnt even in the realm of real which is why everyone just opts to go glass cannon delete the boss as fast as possible.

At the end of the day, the mechanics are not good mechanics because they are spammed to a degree that forces the player to tank them.
You lost me on that one. I would agree if you would have said, they are very oppressive, because they are.
But I did dozens of Uber Aberroth attempts (with a build that is very very far away from being meta or broken) and I could do the fight for minutes without needing to tank any mechanics. You just need to know how to play and position.
I did occasionally ran into some of the void sphere that leaves puddles, but those can be cleared.
I could not kill Uber Aberroth, but not because of the mechanics, but because my build lacked dps and the lasers, even when you really try to place them very space efficient will eventually overwhelm you and deny a lot of the arena.
I really hate to be that guy, but if you think these mechancis need to be tanked, you clearly have no idea about how you can play that boss fight.

explain to me how im supposed to hit the boss when he makes pools at the rate he does as melee, and not just be expected to delete him with damage?
He doesn’t make any pools, you do if you run into the void spheres, which can be dodged. They are just way faster and more frequent comapred to Normal Aberroth. I needed quite a few attempts to adjust to this new pacing and not pop too many of them too early.

ive yet to see a clear that is a 20 minute slog fest of perfectly placed pools.
20 minutes is a bit exessive, but a build that is not totally OP that defeats him in 5-10 minutes can definitely do it when you play the mechanics properly, without the need of facetanking.
The faster you are (more dps), the less important playing the mechanics will become for sure.

It was the Sentinel rework right?
No, it was the Paladin and VK rework. Forge Guard was buffed in the previous season, before the introduction of Uby and the new balance goal.

I don’t get why Uberroth is a “clear balance goal” but the original Abby wasn’t?
Because there were already plenty of builds that were way past the point of Aby. Aby was 500-ish corruption. There were lots of builds still doing 1k+. So you either did massive nerfs to those builds (which were a lot) or you introduced a new 1k+ static goal and balance the builds around that.
That way, you don’t have to nerf the top outliers as much.

No, it was the Paladin and VK rework. Forge Guard was buffed in the previous season, before the introduction of Uby and the new balance goal.
[SentinelRework_And_Heartseeker_Header] Hello Travelers, and welcome back to the Pre-Patch Hype Week Blog Posts #2! In today’s blog post, we’re covering the complete Sentinel rework and the new skill for the Rogue Marksman: Heartseeker! We will start with the Heartseeker, and save the bigger dive into the Sentinel for the latter portion of this post. If you missed the first installment of our Hype Week Blog Posts, you can see #1 right here: The Woven Faction & Monolith Updates | Coming to Last…
What the bro yappin bout?
Forge Guard got an actual rework in 1.1. That’s when their skills and passives were reworked.
For 1.2 they said Sentinel rework simply because a few things changed for FG (like the new passive that let’s them use 2H+shield). But if you look at the passive notes, you’ll see that very little was changed for FG and the vast majority of changes were for Pally and VK. FG got barely a handful of changes, most of them simply from general Sentinel reworks, so obviously they were left in a much inferior state to the other two.
For FG to have been reworked in 1.2, they would have to have actually changed a lot (like what happened with Pally, VK, Lich and Necro). To try to call what they did in 1.2 a FG rework would be the same as saying that 1.1 also had a “Mage rework” only because they changed half a dozen things.
I have no idea how you do all the replies to all the people @goldenexperience lol - none of my comments were directed at you and I was merely saying to that other guy who was worried about the nerfs that those builds will still kill uber. I spoke with someone from one of the guide build pages as we’re mates and he said timerot got a nerf but it’ll still be viable and kill uber he gave me a mechanics reason and a weapon for it which I’m not going to say but you’ll see its most definitely not dead just due to battle standard change.
Also I’m not going to engage in a debate about it when I was simply giving my opinion above and earlier. If you disagree thats cool I guess we’ll wait and see end of this week
Now I am confused? Why did you ping me and refer to me? Are you talking about GoldenExperience? They have the same Profile Pic then me at it seems much more appropiate you reference to them and not me?
I think I have not directed anything at you in this discussion?
Especially because I have the exact opposite opinion of GoldenExperience
I am fine with the nerfs, like all of them are very good and very targeted at the right tuning knobs IMO.
son of a… you’re right HAHAH sorry! I just woke up! lemme correct that

I was merely saying to that other guy who was worried about the nerfs that those builds will still kill uber.
This is especially the case when you consider the new uniques and primordials which will likely make those builds even stronger than before, even post nerfs.
We could shorten this whole discussion. People go mental if something is nerfed no matter how much this nerf is needed. People would still use the aimbot oneshot weapon and cry if it was nerfed even when it makes the shooter a joke.
So far let’s see what happens and I bet EHG messes up in a lot of ways as useual and next broken crap will reign.

I have no idea how you do all the replies to all the people
Just highlight the text and select quote, it allows to reply to multiple ppl in one comment.

lol - none of my comments were directed at you and I was merely saying to that other guy who was worried about the nerfs that those builds will still kill uber
Ah well, you pinged me in this comment:

I watched some really good players talk about the nerfs and I expect ES and Pally will still kill him pretty easy, there was a few primalist buffs that will help crows but not sure since I hated that build and it felt clunky playing.
So I had responded, but nvm if you weren’t talking to me.