I feel like there’s not much variety in bow gameplay. I think it would be great to have gameplay with less atk speed and more power.
While I agree on adding crossbows (animations are basically already there), I’d rather see bows become class-agnostic first.
Mike has said on last stream (or maybe the one before that) when asked about new weapon types that adding something like crossbows (his example) would make more sense when adding a new mastery that would make use of them specifically.
So adding stuff like crossbows, fist weapons, throwing weapons, etc, is more likely to only be added when the next mastery comes along, which possibly will only happen once all the current masteries get their missing skills (we’re missing 5, I believe?).