I would first like to say thank you to the dev team, the work you have done so far is great, Last Epoch is the game I am playing the most atm.
That said the following are things I would like changed/improved.
Gambling man: oh boy, the frustration, his voice lines are not that bad however, I have come to hate every single one due to my frustration with the gambling system (if I know I am in for a long session with the gambling man I mute the sound).
Suggestion 1: Have all the base type of items available (given lvl requirements) but add the cost of the number of refreshes needed to get to the item to the cost.
This would save time as this is what I am doing when gambling.
Suggestion 2: Have a system to exclude certain affixs on the item gambled for a cost that scales based on the number of affixs excluded.
The amount of times I have rolled a gold ring with throw affix (yuck!), yes there is the potential to exclude all prefixs and sufixs you don’t want but then you might pay 10M gold to do it and get a common item.
Suggestion 3: Stuff a sock in the gambling man’s mouth!
End game:
I feel there needs to have more incentives to progress a character beyond 60/70 lvl most of my characters are at this point, as this is when I get bored as the build has shown me what it can do and there is very little to be gained/improved by grinding end game.
Overall monolith feels like a random mess you slog through especially going up to 30 echos.
Suggestion 1: Cap stone passive nodes, as an example have 3 nodes accessable half way up a passive tree that only 1 point can go into and excludes the other 2 choices and then have another 3 available at 90-100 lvl same deal but very powerful as a carrot to get to said lvl.
Suggestion 2: More variety in echoes types available in the monolith of fate, have a echo type that has a chance to appear in a monolith run that is in fact a series that you complete in one go, as an example a siege scenario with a day 1, day 4, day 6 and day 10 completing day 1 opens a rift to day 4 etc with choices to be made in scenario and a mini boss at end and suitable reward.
Suggestion 3: unique/specific/different mutators for echos, example being the continual wraith spam in the wraith dunes in the story.
Anyway, keep up the good work.