Do I understand correctly that applying Ailments is something that is done via a hit (and not: DoT)?
If so, how can Ghostflame apply ailments such as ignite and damned? (I realize there is a node called Dread Furnace which purports to do just that, but wouldn’t that mean there is a mechanism to apply ailments from ANY skill?)
I have a couple further questions on this but I’d like to hear the basics first.
Thank you in advance
So, you’re right. But DoT skills and DoT ailments work differently.
Skills that have the “Damage over Time” tag do rapid hits over time, each hit can apply ailment
I was wrong. Listen to Llama and HorusKBZ
I wish I understood this
Maelstrom does not apply ailments like ignite from affixes like ‘chance to ignite on hit’, because the damage ticks do not count as hits.
The reason this works with Ghostflame is a specialization node:
It’s something they added to make sure you are not allowed to have fun.
They don’t want you to leach health from dots or ailements as there are ways to extend duration of both via nodes and items.
This would allow you to easily heal 4K per second if you could find a way to have 6 ailements at once on enemy and then leach % of damage dealt.
This would make leach 2-3X stronger then anything in game even ward as you can scale dots to deal 10K per second. With high endurance and armour you could in theory face thank any hit.
Why I said they did it so you can’t have fun
Huh, I could have swore it did. I always used it as an accent skill rather than a main skill. I was obviously wrong lol.
Would a DoT skill like Maelstrom and Ghostflame only scale off nodes that apply ailments like Flames of Misery for Ghostflame?
No they don’t. As the game says, any skill that has the DoT tag does not hit and cannot crit. The skill may have a node that says it can apply a % of the character’s ailment chance every second, but that’s different.
Sure thing. Because heaven forbit that a game require a teensy bit of thought.
Again, that’s not how that works. Even if you had your endurance threshold at your max hp, that would give you an eHP of 167% of your hp figure. By definition that’s not “face tank any hit”.
It doesn’t because Maelstrom has the DoT tag so, by definition, it can’t hit & therefore can’t apply ailments without some other mechanic.
Yes.
Ghostflame’s Flame of Misery specifically converts part of your on-hit chances for ignite and damned into an ailment chance per second of Ghostflame. Therefore, Ghostflame can scale with your on-hit chances for those to ailments while not being a hit.
Ghostflame also has Dread Furnance, that gives a chance to apply those ailments while it is not related to your on-hit chance.
Disintegrate also can inherit your on-hit ignite chance via the Node Magnify.
Maelstrom only has a node to grant chill chance per second, which can be turned into slow chance on physical conversion. But Maelstrom can, for example, call forth storm bolts. Those are hits and therefore can apply ailments on hit. That might be one way to mess up the perception that Maelstrom applies ailments. Well, indirectly, it does.
I don’t know how it is handled in most other DoT skills. I rarely use them.
I been able to get my HP to almost 4K. If I leach 4K heal a second and I can reduce that with ward, with endurance, with glancing blow and parry. You could in theory reach being able to tank 13K hits (at least according to LE tools).
Seems unlikely in any real scenario as gear was all 4LP. But idea still works
And as usual, there are exceptions to the rule, for example Cthonic Fissure and Judgement are skills with a DoT tag that can apply ailments by default, this is because these skills have at least two effects, one hit effect and one DoT effect.
For skills like that, you can check at a target dummy which part applies the ailments, or you can go to a datamining website like LEtools or https://lastepoch.tunklab.com and see which of the effects is a hit.
It tends not to be, the conversion/application of your on hit chance to per second chance is a relatively new thing.
Yes, but that’s what I said & why I don’t feel huperbole is particularly useful in a “proper” discussion. From memory the only way to get endurance to be sufficiently high is with the Lightless Arbour boots (I think) and sufficient dodge rating.
@Psojed yes, there are always exceptions to the rule, though they are relatively few.