Anyone else deal with this RNG?

Yeah. I said further up that if the drop rates were different in Solo/Trade then you shouldn’t be able to move your Solo character to Trade because it would be “easier” (or perhaps, less difficult) to farm up a bunch of in Solo with it’s higher drop rates then move that character across to Trade & profit.

IMO, that would be an acceptable price for Solo having higher drop rates, just like the whole instability/fracture thing is the price of being able to choose what affixes you want to craft on your item (though one can always argue about the numbers, I’m fine with the principle).

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Yea. I don’t mind the drop rates for SSF being somewhat higher. But it shouldn’t be so high that trade league people wonder why the hell they are wasting their time in trade.

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Yeah, it needs to be balanced. What that actually is, I have no idea.

But I don’t need to. :smiley:

Ah ok, I guess i fall out of that category, because i wanna stare at that delicious cake for years without being able to bite it.
Im probably the minority here, but the hunt for the 99% unobtainable item is the thrill for me (played D2 for 5 years without getting the optimal runeword for my chars (solo/untraded), and loved every minute of it)
But ye im not surprised most people want it all :wink:

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SSF should always be able to convert to standard in my opinion. No one will force people to play ssf and if they are not okay with the drop rates, etc then they should play standard instead.

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I actually agree most with this position. The whiners can continue whining :rofl::rofl:

In my opinion it shouldnt be possible, and drop rates should stay the same.

But to make the majority pleased it should probably be as FoE pointed out

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I’ve only used SSF on the test client, to have kind of a new player experience. I swapped to normal after the story.

So I’m no SSF guy. I play these games for the mp experience and love having trade as an extension of item gathering.

I would not mind if the SSF drop chances would be increased. As long as it’s not abusable so people farm items more easy, swap over and sell stuff that is rare in normal mode.

But I have to admit that I don’t understand the purpose of SSF then. Isn’t this mode exactly created for being a challenge? Isn’t it that a SSF character that beats arena 300 is considered a bit more elite than a normal character that has acquired items through trading and twinking?

This wouldn’t be the case anymore. Today the SSF guys are the badass mofos. Increasing drop rates would make it the wimp mode.

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Just want to jump in here to say that:

  • I want SSF to remain convertible to standard
  • I want the drop rates to be the same
  • I also don’t want drops to go the way of PoE in that build enabling items can be impossible to target farm and therefore can only be reasonably acquired through trade.

I love having chase items, but if a build needs the item in order to even be used, then there should be a reasonable way for SSF players to acquire it. I think these items are in a different class from items that can make many builds much more powerful and are therefore “meta”. Basically, I don’t want to see SSF players closed off from playing some of the most popular builds in the game just because they don’t have reasonable access to the items they need to have. But I do want items that are very difficult to acquire and can have great value in trade Cycles (LE equivalent to Leagues) and also most SSF players won’t have these since they are so difficult to acquire. I hope I’m being clear on the distinction…

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I can agree on this. If its absolutely needed to enable a build or to complete some content (besides Arena), then it should be reasonable aquirable.
I just hope it stays somewhere close to where it is now, where no “hard to get” items is needed for any content (imo) besides being able to push arena further.

I followed this thread very long without the need of giving my 2 cents.

But with the SSF drop rates i feel i have something to say:

  • I want SSF to be convertable to normal (main reason for me would be, if i decide i want to play MP with my friends on a given char i could convert and just do that)

  • I want drop rates to be the same (that way SSF really can be “compared” to normal character; minus the trading, so if we achieve certain milestones as SSF it really feels good)

  • I want a great majority of build enabeling uniques to be reasonable to be farmed or target farmed (atm we have gambeling + MoF drops). This does not mean i want literally every item to be target farmable, but the great majority should be reasonable to get in SSF

EDIT: Don’t get me wrong on my last point. I do like a long item chase, but i hate to make my decision on what build i want to play in SSF on some item drop decisions.
It is ok, when i choose a build with very specific Item requirement to take a bit longer to “lift off” and get very good. It just should be in the realm of possibilities.

I am ok with playing a build that is “unplayable” before getting certain items.
Builds are so easy “convertable/changeable” in LE, if you have a specific build in mind you want to play in SSF; you easily can play a very very close build, with the same mastery and wait for THAT item to drop and change your build then. Which is totally fine.

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Also i am not sure if the current Solo Mode will get any changes when Cycles eventually hit in the future.

Solo mode in LE means absolutely SOLO, you do not even share stash with other SOLO chars. I think maybe we could have 2 different SOLO modes? The one we currently have and another one, where you share stash with all other chars of the same mode?

We could “downgrade” a given char from mode A to B to C if we want.
Solo mode with shared stash gives alot more incentive to play solo for some people that might be hesitant i would say?

What do you guys think?

This is simple f2p textbook, everything is watered down behind some additional grind layers.

In poe the grind are really excessive RNG walls, something like 10x rng walls (think about getting the right type, right base, right mod among tens 4 times, the right tier among ten 4 times, and other additional layers like item influence type, the actual item rarity, the mods rarity etc etc)

After that In PoE the p2win is UNofficial so people at glance do not realize the p2win or freemium like in other f2p games

If anybody thinks that such Casino drop system and loot tables have anything to do with A and RPG, and worse if anybody thinks this is how an arpg is supposed to be i strongly disagree and then i’m sorry for those who must have not have had fun in a rpg in a long time.

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i completely agree. its like people never played (im going to exclude the big 3)

Champions of Norrath/Call to arms
Untold Legends
Baldur’s Gate: Dark Alliance
Dungeon Siege 3
Diablo 1
Diablo 2
Titan Quest
Torchlight
Shadows: Awakening

my one biggest and sincere hope (aside from doing something about crafting) is that EHG DO NOT CHASE Grind of Exile. PoE has had a destructive influence on this genre.

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Wow. So destructive that it’s arguably the no.1 ARPG in the market.

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There’s not really that many competitors at that end of the market though. You’ve got D3 that’s been on life support for several years now, Wolcen’s launch didn’t go too well, and that’s about it!

And yes, I know there are other smaller ones as well (inc LE).

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For ARPG veterans, I won’t say D3 was ever considered the better ARPG even in its prime. And I don’t think just because there is no competition in the genre, a game will thrive simply due to constant updates even if it didn’t get anything right.

Yes & no. I agree that just because there’s no competition doesn’t guarantee success but if there’s no other games in the genre at the moment for fans to play, they’re kinda a captive market.

I think there should be an option for SSF to not convert to trade and have higher drop rates and you have a warning prior to char creation

Ive played SSF in Grim Dawn for over 2k hours and there was items Ive never seen in the game or didnt see

In PoE ive played SSF to Shaper/UE/Sirus and each time there was certain items I could never get hold of - which I could acquire in trade in 5 minutes as I had the currency available from farming it SSF

I generally play PoE trade league and just buy build enabling items and farm the rest I think its way more reasonable and fun -most of PoE can be beaten with very mediocre gear though, its extremely expensive to maximize a character in PoE -for example a semi powerful unique with low rolls can be up to 100x less expensive than another which still does the job

One of the worst grinds I did for an item was in D3 for a Flail called Fate of the Fell, you could only find it solo/group, I only played solo which led to me grinding for 4.5 weeks for it, imagine grinding for a month straight for a Draalsting or a Undisputed

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SSF is a choice to make with specific drawbacks. If you pick SSF and want to make the drawbacks of SSF less it’s kind of a very bad joke for me. Yes it’s frustrating not having the core piece you want but then again this is the nature of SSF outside of other hack and slays we know that make it a joke and shower items on the players.

From my point of view SSF should stay like it is with all the problems that come along if a player picks this game mode intentionaly. Noone is forced to play SSF and deal with it but people who like it should feel it non the less. I see no reason to make specific gamemodes less troublesome because some people are to lazy to grind for stuff or change their build accordingly to the options they have at hand.

I get your point of view and this is mine. I don’t thin LE has unfair droprates that makes SSF unplayable. If you want everyrithing available don’t play SSF easy as that ^^.

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