This is not to be a rant but my own feedback on how to not have this game be abandoned and only played by the 3000 hardcore players left around in a year from now .
Months after 1.0 release this game still has a placeholder campaign mode that acts as an 8 hour long tutorial with a “skip it” button attached ,whilst the “end game” is the same infinite scaling grind made for bot-like players that like nothing more than afking the same broken builds to 2k corruption whilst being no more powerful relative to the difficulty they are in than they were at level 10, if anything the more you play, the weaker you get.
The reason D2 was such an acclaimed success even tho you could finish normal-hell within a day as an experienced player was due to the fact that the campaign was the game and it had a cap on difficulty so the more you grinded, the more powerful you became relative to the maxed difficulty and the entirety of the story. You were not competing against a separated modular infinite dungeon simulator that got stronger the more you did, but against the actual content of the game you started.
Are there any plans to not only finish the campaign but turn it into actual worthy gameplay ?
The reason D3 and D4 subsequently failed at anything but clickbait sales is due to the same thing, they baited players with the promise of the next level Diablo adventure and all they got was a campaign that wasted 10-30 hours of a casual player only to be told if they want to play the “real game” they need to quit their jobs and grind 8hrs/day for the sake of grinding since there’s no actual “real game”, it’s just a modular gear dropping simulator that might as well be sold separately as a game mode.
Out of millions of initial players, 90% are regular people that like to play in their spare time and feel their time invested matters to keep playing. They only get that through the campaign and if it means something. When you paid 30e or 60e for an RPG and invested some 20 hours into it , proud that you finally beat the last boss in those two weeks, you get told that was the newb tutorial and the real end game begins by reading 2 hours of maxroll guides before starting over, you feel scammed so you quit the game.
What keeps millions of players engaged is when they feel part of the game world even if they got 2 hours to do another faction/quest chain unlocker mission to get closer to a next boss.
You could have a campaign that integrates the monolith system where each monolith is the next/parallel story chapter with it’s own story and bosses in easy/normal/hard/insane mode whatever to beat and it can take an elite grinder a month to beat it and perfect his build or a casual 6 months with worse gear but the casual will still play since he always feels part of the same content and he’s not just a leftover abandoned in the tutorial because he doesn’t have a streamer career and doesn’t like reading maxroll guides with his morning coffee.
I sincerely hope this game will see real content ahead and it doesn’t go the same cheap route of investing all resources into trying to “balance and fix” builds and skills around an infinite scaling progression system , only to add “new content” that is only filler for more of the same grind.