Every time I come back to try Last Epoch I end up getting bored within a day or two and that is because it takes about a day to reach Empowered monoliths on a new char and another day to realize there’s no gameplay to be had. You got one heavely forced choice “low life” and the entire thing turns into what looks like an endless grind for a very small chance of a very small chance off a very small chance to get your desired affix on the 3 low life items you’re forced to use. Or go standard and setup your filter for only “life” affix to show up for eternity since that’s mandatory. That’s basically all there is to the game and it is forced in such a way that you don’t really feel an accomplishment but with every improvement you get, you feel forced to get the next since the game only gets harder and you get weaker.
You could sit at 200 corruption with the shittiest gear around and be fine but then you wouldn’t get any satisfaction. To get the better gear, you need to up your T7 chances in higher corruption and accept to get one shotted endlessly by all mobs and doodads alike until you find them piece by piece and then you can barely stay alive and not die all the time , only to realize you’ve just become much weaker and there’s no satisfaction lowering the corruption bcs you did just asfine with basic purple gear already in that difficulty…
The fact that the campaign is still in what looks like test mode doesn’t help. It doesn’t create any immersion to have an official release with a placeholder campaign that’s not even finished properly. There’s no real sense of taking part in a story or anything, the way the whole thing is setup and since the game doesn’t have a backup story from previous iterations, it feels even worse.
Diablo 4 has 3 previous iterations that you can go to, if the story dissapoints.
If Diablo 4 has no proper end game, there is at least a max difficulty where you can settle and work on to find all the supreme gear and be done with. You can only get stronger so you got a goal to achieve and you do feel you get stronger with each required drop. Each sought out drop in Diablo 4 fills the purpose of what you had in mind. You don’t feel forced to replace your entire gear setup and blessings to shuffle resistences and everything around bcs of an item drop every so often.
In Last Epoch end game you only get weaker as you advance and there’s no end to it. To this means that you never get a sense of playing the game, rather you’re just grinding a slot machine that drops gear pieces. Diablo 3 had a similar end game but the huge difference is that they had sets that made you hoop 1000x in power level. Then you had ancestral set tier. You had a few goals to achieve and they made you feel much stronger, not weaker.
There’s nothing properly buit as a foundation to feel like you’re part of a game world here, it’s just left over ideas and “to be continued while we struggle for a whole year to balance broken builds without balancing them to not upset our hardcore player base” !!! If you do not touch the core of the problem why not atleast finish a proper story ,integrate the end game within it , instead of pretending to “fix the core issues” ? .
The only updates we got I see them as content filler that adds nothing special ,it’s just more of the same. More one shotting skill based bosses doesn’t equate to more gameplay. It only makes you feel even more dissatisfied with finding the rarest gear since one mouse click mistake and you die anyway to unavoidable infinite damage. Feels like every boss is a copy-cat of Diablo 4’s uber Lilith.