Any plan to add real gameplay?

Every time I come back to try Last Epoch I end up getting bored within a day or two and that is because it takes about a day to reach Empowered monoliths on a new char and another day to realize there’s no gameplay to be had. You got one heavely forced choice “low life” and the entire thing turns into what looks like an endless grind for a very small chance of a very small chance off a very small chance to get your desired affix on the 3 low life items you’re forced to use. Or go standard and setup your filter for only “life” affix to show up for eternity since that’s mandatory. That’s basically all there is to the game and it is forced in such a way that you don’t really feel an accomplishment but with every improvement you get, you feel forced to get the next since the game only gets harder and you get weaker.

You could sit at 200 corruption with the shittiest gear around and be fine but then you wouldn’t get any satisfaction. To get the better gear, you need to up your T7 chances in higher corruption and accept to get one shotted endlessly by all mobs and doodads alike until you find them piece by piece and then you can barely stay alive and not die all the time , only to realize you’ve just become much weaker and there’s no satisfaction lowering the corruption bcs you did just asfine with basic purple gear already in that difficulty…

The fact that the campaign is still in what looks like test mode doesn’t help. It doesn’t create any immersion to have an official release with a placeholder campaign that’s not even finished properly. There’s no real sense of taking part in a story or anything, the way the whole thing is setup and since the game doesn’t have a backup story from previous iterations, it feels even worse.

Diablo 4 has 3 previous iterations that you can go to, if the story dissapoints.
If Diablo 4 has no proper end game, there is at least a max difficulty where you can settle and work on to find all the supreme gear and be done with. You can only get stronger so you got a goal to achieve and you do feel you get stronger with each required drop. Each sought out drop in Diablo 4 fills the purpose of what you had in mind. You don’t feel forced to replace your entire gear setup and blessings to shuffle resistences and everything around bcs of an item drop every so often.
In Last Epoch end game you only get weaker as you advance and there’s no end to it. To this means that you never get a sense of playing the game, rather you’re just grinding a slot machine that drops gear pieces. Diablo 3 had a similar end game but the huge difference is that they had sets that made you hoop 1000x in power level. Then you had ancestral set tier. You had a few goals to achieve and they made you feel much stronger, not weaker.
There’s nothing properly buit as a foundation to feel like you’re part of a game world here, it’s just left over ideas and “to be continued while we struggle for a whole year to balance broken builds without balancing them to not upset our hardcore player base” !!! If you do not touch the core of the problem why not atleast finish a proper story ,integrate the end game within it , instead of pretending to “fix the core issues” ? .
The only updates we got I see them as content filler that adds nothing special ,it’s just more of the same. More one shotting skill based bosses doesn’t equate to more gameplay. It only makes you feel even more dissatisfied with finding the rarest gear since one mouse click mistake and you die anyway to unavoidable infinite damage. Feels like every boss is a copy-cat of Diablo 4’s uber Lilith.

I’m not getting any true, accurate, helpful, or constructive feedback or suggestions from this post. Probably best to keep future posts like this out of feedback & suggestions, maybe consider keeping them to yourself all together :wink:

Almost every thing you have said about LE is false, except for

And that’s a you problem. This post should be filed in the “complaints and crying” or “troll” sections of the forums.

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I believe you are being a troll here. Feedback means to “give back” what you feel about something and what’s exactly what I did and suggested why and how other big titles compensate in these areas where it is lackluster in my opinion as a paying customer who purchased the product.
I got some 300 hours into the game, I believe I can provide some feedback after trying to get back into this game like 10th time and getting utterly bored within hours regardless of what class/thing I try. The base idea of the game, of the story is there, it would be great if done properly and that’s what makes me come back every time then I realize what a dissappointment the product still is.
I believe I provided quite constructive feedback by suggesting an actual finished campaign with more story/lore content instead of another 2 years of trying to min-max small itemization fixes to not upset the guys who would 24/7 grind anything for the sake of it and get upset if an item looses an affix and makes their broken overpowered build not work anymore. That’s Raxxanterax world.

300 hours and yet you seem to know nothing about the game at all, or you are being a troll, here’s a list of lies from your post;

"

False, what were you doing for 2 days then?

False.

False.

False.

False.

False.

False.

Shall I continue?

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False

Feedback requires the output signal (i.e. your posts) to feed back into the system generation. For example, a speaker feeding back into a microphone, which gets amplified and sent to the speaker. Or taxes that help people get education, which then helps them get better paying jobs which means more taxes.

I also want to point out the irony of complaining to be forced to have to wear the same gear all the time, then praise D3 for their sets … which are completely mandatory in that game.

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Agree. The only feedback I saw was “complete campaign and work on endgame” which are EHG’s two highest priorities right now except for performance & optimization. So this OP, if written with a positive tone, could have read “Hey EHG, keep it up! Keep doin’ what you’re doin”

Instead we got a vapid diatribe devoid of any accuracy or insights that was a waste of time to read let alone respond to. No real feedback or suggestions have been offered here. The feedback channel is for specific inputs, not erroneous complaints and conclusions.

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Lol, “I got bored”

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@terranu1 Ignore the other posters, your feedback is valid. The end game is supposedly being worked on, but we won’t know until they finish it. For now just play another game until it’s ready.

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Yeah, feels like l’m being assaulted by farming bots upset that they had to alt tab their 12hour session of grinding the same spot for the last week, in order to quote my text and say “false” then go back. I can provide my own extensive ideas on how to develop this game but I won’t since I ain’t getting paid for it nor will it be taken into any consideration and scuffled off by the same people who’s only concern is that one specific build does 15.5% more damage than it should and needs 2 more months of balance patches whilst the game hasn’t seen any new real content since 3 years.

Guilds ? They are nothing but a one click subscribe thing in a submenu and then passively leveling up by doing the same things you were before.

Let’s talk COF . There’s one building for it with a couple options to pick increased chance for specific gear and you always just pick the ones you’re after and skip anything else.
Sets are already weak to the point of being memes and COF grants you the ability to drop an entire set at once , just making them look that much more useless to pursue as a real goal.
Merchant Guild ? Please…that’s just basic trade which every wannabe mmo should have. Nothing special about adding a basic feature and disguising it as “new content” , been done before by Blizzard 100 times.
New bosses ? It’s basically just a more HP unit, copying the abilites of existing monolith bosses and having their one shot mechanic on top of already the ones they copy. Exciting !
No story/lore nothing that they present themselves with. They just spawn, copy the ability of the boss you just killed and hit harder.
New items ? sure, nothing that was added revolutionizes anything, it’s just more options to try the same build with different investment of points.
A random croc that conveniently spawns guaranteed purples/uniques/sets, ingenious.
Nemesis ? Just another slot machine option to roll gear. The fight itself is basic, feels like an easier arcane mage fight. Again no lore, no real follow up no consequences of anything.
That’s why I said that all the “content” added is not real content, it’s just same stuff packaged slightly different. You’re still spending 99% of time within the same maps, chasing the exact same thing, T7 gear with hybrid health affix above anything since the “uniques” are so easy to find, it’s either buy up from market or spam in bulk 100 COF prophecies within 2 hours.

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First off I disagree with a lot of the things you said both in your OP and in your 3rd post here. But critizising that wouldn’t add anything to the discussion about “no content”

Well, you described the gameplay loop of basically any loot driven arpg. If that doesn’t suite you I am not sure if you are playing the right genre of games.

While I agree that LE lacks a lot of variety in their in-echo objectives and activities I still think that all of the small additions they gave us over the last few years did add up and made the experience much more enjoyable.

Is it on par with the competetiors yet? No, but its is still way better than similar games that were in a similar stage of devloplment cycle at that point. So I think LE is doing very good still and we just need to hold tight, it will eventually get better.

I am deeply confused why you critique “no content” but praise other games like D3 for their “good item and set system”. D3 has argubly the least amount of “content” there is if you compare it with other simialr games. But because they have a certain item type that gives you 1000x the power makes up for no content or what?

And you can disagree with me on this, but I think LE’s item system and variety in loot and items is actually really good.
Just because you think there is “only one choice of build” that oyu can play, doesn’t invalidate the rest of the loot.

First off both harbigners have unique new abilities on their own and also the abilities they steal from the original boss are slightly adjusted in most cases.

Also they added a new type of boss with that patch, which is greater and more grand than anything we had before. So I really don’t know.

You are criticing “no content”, which is fair and I agree with, but then you criticice all the small, but yet pretty good bits they did add and say they are nothing as well.

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Maybe he’s confusing numbers with content. And yes, I am aware of the irony of an accountant saying that.

TBF, he did say that.

A lot of content in this game feels somewhat similar- this has to do with lack of proper AI on enemies leading to the swarming criticism I made in my video on 1.0.

Yes bosses behave different, some enemies use dots, ailments, ground bombs etc, but in general you approach fights same way regardless. Dodge big stuff and tank rest.

As such any difference in animations becomes lack lustre and it all feels the same.

I am still thinking as to how to change that. But if I had to compare it, look at WoW vs FF14. The mechanics of them are similar but one feels go and the other feels bad.

**Making Fights Feel different **

Option A:

Well first option is to make enemies more meaningful like TQ or grimdawn does. Lower mob density and make each enemy a lot more lethal. Requires making camera pull back further. And have enemy try to avoid attacks by the player. Each mob should have its own behaviour to make them iconic.

Option B: Change how attacks work.

  • Slow Attacks can’t ever be blocked or dodged, have to move out of way

-Tanks: very fast enemies with a ton of HP and no damage, hitting the player causes them to have attack disruption (TQ). These enemies may have spells like aura of decay on them to make them more dangerous

Healers: enemy ai that specifically heal mobs, and buff/ summon more enemies.

Archers/ trappers: enemies that try to push you into traps, lay traps and run away trying to get you to walk into them. We have some of those for player kit as mines on rogue.

Option 3: make bosses dynamic:

Currently bosses just seem to do stuff at random. It makes them very boring.

Collectively the game always feels the same. Nemesis is the closest thing to unique feeling mobs so far. Shame nemesis drops are not the highlight of 1.1. And it’s a very small thing

Yeah, I think the AI (for both mobs & minions) could definitely do with some work, though it’s also probably quite a difficult thing to do, I would imagine.

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Option 4: have you adjust the build to the environment / mobs

Make respec much easier and in turn allow for more dynamic (or adjustable(?)) gameplay. Before entering an instance you need to adjust your skills and gear according to mob & map parameters.

This would make build crafting and game knowledge core of the game. Less so the RNG chase for most universal gear stats.

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Thank you for providing feedback.

But keep in mind that, as Last Epoch is in the middle of a long lull between updates, those who are active in this community are basically only the most devoted players - those who do not accept, or want, feedback.

This forum’s moderation is also somewhat automated, so people like you can be the target of disruptive behavior that, as long as it agrees with the majority of the echo chamber we have here, won’t be punished at all.

Honestly, it’s better to leave this place for now. I barely read here anymore.

It’s more that people are irritated. They are frustrated due to lack of content, but feel they are to deep to quit, because they got years and thousands of hours in the game.

At that point they would have endured the slog for no reason- same reason people don’t leave abusive relationships. WoW as example.

I am still having fun but that’s because I am modding the Jesus’s out of the game with cheated items. But even in such a case moment I hit empowered I get bored.

I am gonna wait into 1.3 and I advise others to do same. Maybe do one character a season to lvl 40

At now the real think that I dislike about the game, is the absurd amount of RNG that you have to face in the crafting system, and when all the resistance and similar should be fit in the exact place, swap one item can lead to the fact of swapping even other one that you don’t want to.
Be able to work in more specific way with your gears could be a good think, realistically speaking, how many time you use a rune of removal on an almost GG item? Never, or how many times you use a shuffle rune on a GG item to try to change the bad affix? Never. And the list go on, some tool are to much RNG that you don’t even use them for the main reason they have been created, and when almost all your progression come from your gear, all become to much RNG.
And then, when the content its low, you don’t want face all these RNG to reach a pointless goal

Im not entirely sure, but I think people are spending too much time finding their “perfect” craft items and then it fails.

People set their loot filters to maximum. “Its not worth picking up!”. They pick a good item to craft very rarely.
I have my loot filter set far lower. I pick a lot of trash that I instantly throw away once I look at it. Yet, I will find “good enough” crafting items that, just due to rng, happens to go the right way once I try crafting with it.

Im going against the rng with large number of attempts rather than wait for the one perfect one.

With rare stuff like exalted items with correct affix, the same generally works. I will accept less than perfect items to use as long as I feel its better than the previous on my path to the perfect item that I may or may not get.

To summarize. I think people get their perfect base item and as such have 1 attempt at it which then fails. They want their perfect item to pop out immediately.

That is just not going to happen. Pick a lot of less than perfect items and combat rng with higher number of attempts.

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I just want to throw out a lighthearted pun… Imagine your endgame is so lacking you throw in arena maps to up the available content :smiley: .

LE is at the start of becoming a game like every other H&S game out there. D3 was abysmal when it was out because you farmed the same stuff over and over again without any real endgame. There wasn’t that much to do in PoE and so on and so forth.

I don’t play LE anymore because of a problem only I have with the game but it isn’t as bad as some ppl paint it. Yes there are subjective reasons to not play the game and that totaly fair. To me the OP boils down to “I’m bored with the basic gameplay loop” and that’s a fair thing to say because there is not much meat on that bone. On the other hand everyone who played at least one H&S into the endgame knows that repetition is all you find there and the game isn’t magicly changing over night.

You do the same stuff over and over and over and over again and hope for a different outcome aka better loot. If this isn’t your cup of tea and you want a fast power fantasy that brings you up to speed in no time there is still D3 or T:I.

Then again a lot of ppl were not pleased how long it takes to bring an alt up to speed and about the available content so bottomline “I get bored fast” is feedback even when it is not that much to work with.
On top of it needing 2 days to reach said endgame is some neat information that should be looked into. If I fullclear all maps and look if there are new chests and secrets I take a long time to reach the endgame as well. To me this matter is rather important because LE might get some information from an average player here if they look into the data they have about the skills used and points spend.

With the keys and a good build how long does it take to reach emp monos? 8+h? I’m not up to speed because I haven’t touched the game in a long while but there is some information here outside of “I’m getting bored” you can take a look at.

On top of it instead of pointing out what all you ppl think is fals what he said he isn’t that wrong depending how much you informed yourself about the game. Just the low life example… this holds true for somome who is looking into the game on a surface level because ward is strong. On the other hand everyone who played the game a lot over the years and who knows every trick in the book will say this isn’t a thing and you aren’t forced to anything but that is equaly “good” feedback like “I’m bored”.

I am gonna make a video on this soon. See, gear makes very little impact in this game on your gameplay, and with infinite corruption you dont feel stronger with gear. You just need more power to fill the vacume, but gear provides very little of it.

So you just get bored as your trying to dig yourway out of a hole, but as you dig up, it deepens down much faster then you can crawl out. Also the lack of ability impact makes it boring.

LE needa to make gear feel impactul and makes the powers have an umph